Crazy Jerome
First Post
Nice topic, and OP. Too bad I can't give you XP right now. Also some good replies thus far.
From an "editorial" slant, really think there should have been a rule that fully half of all space devoted to magic items should have been artifacts, or at least some lesser version of them as you listed. Same way with powers and rituals. Since rituals and artifacts take up a bit more space to explain well, this would not have been quite a 50/50 split in distinct entries, but it would have forced the game to take full advantage of two under-used options. If they found it hard to fill that space, then something needed to change in the characters to make it easier to do so.
I also think, in the name of balance, that not enough was done with artifacts and rituals, to explore the play space of "things you find make you more powerful, and there is not anything in the system to balance this." That is, their solution to this issue was to go rather weak with the artifacts and rituals. A better solution would have been to say, "Hey, this main part of the game is balanced like you've never seen. This artifact and ritual part over there isn't balanced at all, though we tried not to just run completely wild. So proceed with caution, as much as makes sense to you, and to the extent that you care about balance."
From an "editorial" slant, really think there should have been a rule that fully half of all space devoted to magic items should have been artifacts, or at least some lesser version of them as you listed. Same way with powers and rituals. Since rituals and artifacts take up a bit more space to explain well, this would not have been quite a 50/50 split in distinct entries, but it would have forced the game to take full advantage of two under-used options. If they found it hard to fill that space, then something needed to change in the characters to make it easier to do so.
I also think, in the name of balance, that not enough was done with artifacts and rituals, to explore the play space of "things you find make you more powerful, and there is not anything in the system to balance this." That is, their solution to this issue was to go rather weak with the artifacts and rituals. A better solution would have been to say, "Hey, this main part of the game is balanced like you've never seen. This artifact and ritual part over there isn't balanced at all, though we tried not to just run completely wild. So proceed with caution, as much as makes sense to you, and to the extent that you care about balance."