Thanee
First Post
Merlion said:Especially now since its grown so far beyond a combat-simulation system for 2 people to use in their basement.
Has it ever been like this?
I know the old boxed set edition of D&D (not the very original, tho), AD&D 1st and 2nd and now D&D 3rd, but none seem to fit that description.
The Arcane/Divine divide: ...
Heh. Yeah, I see where you are coming from, altho the biggest "problem" with D&D magic probably is the whole preparation stuff, which is rather weird, if you think about it.

I don't have a problem with it, however, neither with the arcane/divine split. It's just two different methods to use magic, by study or by divine gift.
Also springing from this is another issue: I personally feel that wizards/sorcerers should be the masters of magic, as a whole.
IMHO, they are (if psionics are excluded). Yes, they cannot heal, and yes, clerics do some things better, but still, all things considered, arcane magic beats divine magic hands down, except in a few very specific areas.
The Cleric class: ...
Yeah, the cleric is kinda weird as a class. It tries to be too much at once, so to say.
In another game I like a lot (Midgard, a german RPG system), there are Healers and White Magicians (those can't really heal, however) and Priests and they all have very distinct abilities and spell lists (using the same big spell list, but not everyone can learn everything from it).
Magical Sterotyping: I kind of dislike the fact that all spellcasting classes have it spelled out exactly where their magic comes from. Wizards get their magic totally from study. Sorcerers totally from inborn power. Clerics pray to gods or causes. Obviously this is easily ignored, but I’d still like it if there weren’t as much pigeonholing.
Hmmm... can't really say, that I see the problem here.
Magic Item Dependency: I’d like to at least have a variant were the power of your character and the whole CR system isn’t so strongly based around magic items, making it easy for magic items to be a little less common and a little more special.
Yeah, that's one really bad thing about high level D&D, where your character's magic items are often more defining than class abilities, skills, feats and whatnot.
Bye
Thanee
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