Things that you've heard that you especially like

the Jester

Legend
So what things have you heard about 4e that you really, really like?

For me, it's got to be the return of the quickling.

How about you?
 

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Feywild. Hate the name, but having "Faerie" as part of D&D? It permeates European mythology, and I love it.

Cheers!
 

Mechanical? Fluff? Both?

Mechanics-wise, the move away from 100% per-day power for casters. I think moving the majority of their abilities to per-encounter or at-will will do a lot for making them both easier to play and less apt to hoarding their abilities (or, alternately, less apt to blowing the living daylights out of everything in the first encounter then resting for another 8 hours).

Fluff-wise, I'm ecstatic about the Points of Light campaign framework and pretty happy with the planar changes, at least as a source of inspiration. I'm planning to run my first campaign in 4E as a homebrew, so fluff changes are mainly a source of ideas for me rather than mandates.
 

The only thing I've seen so far that has my interest is the "Points of Light". Nice concept to base future fluff and mechanics around. That said, I hope they introduce a new setting as I hate the manner in which its been implemented in FR. That could have been done so much better.

Aside from that, not much else.
 

Fluff-wise? Feywild. LOVE that the Fey are getting props, and that you could accidentally stumble into it. Shadowfell is nice too.

Mechanics:

NO ALIGNMENT IN RULES.

Fighters getting abilities related to weapons that specialize their fighting. A fighter with a spear is different than a fighter with an axe.

Balancing the classes so a group can operate without a cleric.

Monsters being designed around their story role, and their mechanics aren't limited by what PCs can do.

I like that everybody gets per-x abilities.

So far, they seem to be making multi-classing so it doesn't cripple a caster when you go into it.
 

Defenses instead of saves. It never really made to much sense to me why "touch AC" and "reflex save" were fundamentally different, and was one of the few remaining rules incongruities that really bothered me.
 



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