Ktulu
First Post
Looking at the Rogue, a friend and myself started some more speculating. There were some interesting things the class said & didn't say.
For one, we already know that 4e will have action points. However, with no mention of them in the article. The same goes for simple weapons.
I concur that there will be a chart at the beginning of the classes section that shows everything every class gets per level. We already know that each class gets the same BAB, Saves, & AC boost each level. I'll bet all classes have simple weapon proficiency, so it was not necessary to list that the rogue gets Club, staff, sickle, etc.. That will be mentioned in the class chart, along wtih how many action points each class gets per level and how the skills increase.
Also, the rogue appears to clearly start with 4 powers; 2 at will, 1 encounter, and 1 per day. Assuming they want a decent amount of powers, but not too many to overwhelm, I believe this chart will be the same for every class, and will likely look like this:
Powers/feats
level /will /enc. /day
1 2...........1...........1
2 feat
3 2...........2...........1
4 feat/ability increases
5 2...........2...........2
6 feat
7 3...........2...........2
8 feat/ability increases
9 3...........3...........2
10 feat
…..etc..
That seems to be a believable chart, in which every other level you gain a power, Since you start with 2 at will, that means you wouldn't need another, reasonably, until level 6-7, since you'd also have 2 encounter and 2 per day abilities by then.
Also, I'd imagine that per encounter & per day abilities can be taken more than once, allowing for tumble to be taken again, for two uses in an encounter. This means that less powers would be required for each class to be versatile and unique, along with the ability to take other powers from other classes (through whatever multiclass/training system provided).
This seems as though it would work quite well for each class. The wizard has his magic missile & chill touch at will, plus a mage armor per encounter, and an area effect ability per day at first level. That's a fairly varied list that keeps the wizard doing damage throughout an encounter.
Thoughts?
Ktulu
For one, we already know that 4e will have action points. However, with no mention of them in the article. The same goes for simple weapons.
I concur that there will be a chart at the beginning of the classes section that shows everything every class gets per level. We already know that each class gets the same BAB, Saves, & AC boost each level. I'll bet all classes have simple weapon proficiency, so it was not necessary to list that the rogue gets Club, staff, sickle, etc.. That will be mentioned in the class chart, along wtih how many action points each class gets per level and how the skills increase.
Also, the rogue appears to clearly start with 4 powers; 2 at will, 1 encounter, and 1 per day. Assuming they want a decent amount of powers, but not too many to overwhelm, I believe this chart will be the same for every class, and will likely look like this:
Powers/feats
level /will /enc. /day
1 2...........1...........1
2 feat
3 2...........2...........1
4 feat/ability increases
5 2...........2...........2
6 feat
7 3...........2...........2
8 feat/ability increases
9 3...........3...........2
10 feat
…..etc..
That seems to be a believable chart, in which every other level you gain a power, Since you start with 2 at will, that means you wouldn't need another, reasonably, until level 6-7, since you'd also have 2 encounter and 2 per day abilities by then.
Also, I'd imagine that per encounter & per day abilities can be taken more than once, allowing for tumble to be taken again, for two uses in an encounter. This means that less powers would be required for each class to be versatile and unique, along with the ability to take other powers from other classes (through whatever multiclass/training system provided).
This seems as though it would work quite well for each class. The wizard has his magic missile & chill touch at will, plus a mage armor per encounter, and an area effect ability per day at first level. That's a fairly varied list that keeps the wizard doing damage throughout an encounter.
Thoughts?
Ktulu