• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Things to Talk To in the Dungeon

One group talked way too much in Dungeon and outide baddies house. Too much means they got into bad situations because enemies noticed them. But they didn't mind. They talked about song lyrics about their adventures and insults how to aggravate their enemies (they also were performing musical group).

They talked behind each others back, like about their noble member who had to wed this girl because his daddy told him so.
They talked about politics of city and religions and issues in both. About appearances of each other and enemies.

They talked about plans, sometimes so that eniemies heard but they didn't care, sometimes motivation was cause fear in enemies.

Thay talked about their mental problems and why one of them drank too much and wondered the woes of future.

They also talked about afterlife. Drinks, food, quality of inns, their "romantic" intrests, costs of adventuring gear, especially healing items, hobbies. And so many other things.

They were awfully talky group often the topics didn't stop at combat. This might partially be because that group had quite over-damage-ability but not that hit points/ac or any free healing.

Just as an examcle. There is quite a lot to talk about when adventuring. My recent character drool on cool dungeons and wants to own one just like it, or maybe "it" when they are finished. And talks about what he admires and what he will change.

Then there is "adult" subjects. Of course all of this depends on game, some I play are more about rolling the die and not talking in-game while doing it. I am currently playing Uncharted 3 ps3 game, which IMO has quite a lot examples of dungeon-talk. You find much at youtube if you are interested.
 

log in or register to remove this ad

the thread title reminded me of a player back in my 1E days who had a monk (IIRC) high enough in level to talk to plants... and boy did he, not even neglecting the moss on the walls (you wouldn't think moss would have much to talk about, but yeesh). Not long after that, the DM suddenly began designing dungeons that were all dry as dust and had not so much as a single potted plant in them... of course, he couldn't stop the monk from chatting with the trees on the way to the dungeons...
 

Into the Woods

Remove ads

Top