Quickleaf
Legend
And over there we have the labyrinth guards. One always lies, one always tells the truth, and one stabs people who ask tricky questions.
xkcd: Labyrinth Puzzle FTW!
And over there we have the labyrinth guards. One always lies, one always tells the truth, and one stabs people who ask tricky questions.
In my experience, if you want the players to do interesting things in negotiation, you have to be prepared to follow their lead, rather than expect them to conform to your expectations.I think players get nervious when talking to NPCs in a dungeon as they fear "saying the wrong thing" will "mess up" whatever is going on.
Don't forget about the classic sphinx guarded passageway, "Answer my riddle and pass, fail to answer my riddle, and become my next meal."