CleverNickName
Limit Break Dancing (He/They)
You say that like it's a bad thing. (ducks)hong said:Hexes are just so anime.
You say that like it's a bad thing. (ducks)hong said:Hexes are just so anime.
Nifft said:You're ignoring the +2/+4 or -2/-4 "good day" or "bad day" adjustment imposed by the DM. Try again tomorrow, your modifier may change.![]()

KarinsDad said:Weapon Groups does not resolve the issue.
If they keep Weapon Focus and Weapon Specialization for Weapon Groups as opposed to for a specific weapon, for example, being specialized with an Axe still does nothing for a Spear.
Merlion said:But it does improve it. If the fighter has Weapon Specialization: Heavy Blades for example he can use it with a longsword, greatsword etc rather than just a longsword.
I dont really see any way to "resolve" the problem as long as fighters have much of any abilities or whatever tied to specific weapons or weapon types. Making all their abilities usable with all weapons I suppose.
KarinsDad said:Agreed. It does improve it.
One thought on how to basically resolve it is to combine weapon groups with limited specialized functionality.
For example, most general feats/talents could improve a specific area for all weapon groups. A bonus to tripping could work for all weapons that allow trips. Finding a different type of weapon would not lose that bonus as long as it is a tripping capable weapon.
Then, if there were only a few specialized feats/talents, such as something specific to axes, the Fighter could switch from being an Axe guy to a Spear guy as long as there are only a few feats/talents required to be a good Spear guy. It might take him a few levels to accomplish this, but it could be done.
This cannot be done if there are massive Axe (or edged weapon) feat trees and massive Spear (or reach weapon) feat trees and massive Longbow (or ranged weapon) feat trees.
Merlion said:Also bear in mind that we have been told that Fighters especially will be able to "go down more than one path" so to speak.


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.