delericho
Legend
Yeah, something like that. But make it official. Put the WotC stamp of approval on it, or at least its blessing.
Actually, the ENWorld contest did have WotC's blessing.

Yeah, something like that. But make it official. Put the WotC stamp of approval on it, or at least its blessing.
Actually, the ENWorld contest did have WotC's blessing.![]()
A little more common than that. According to one chronology:
1978: 8 adventures
1979: 3 adventures
1980: 5 adventures
1981: 10 adventures
1982: 8 adventures
1983: 15 adventures
1984: 29 adventures
1985: 21 adventures
1986: 23 adventures
These include both basic & advanced adventure lines.
Cheers!
Yeah, something like that. But make it official. Put the WotC stamp of approval on it, or at least its blessing.
Someone mentioned earlier that they are creating tie-in adventures for the Adventure League, which to be honest was something I had completely forgotten about. So, I guess technically they are producing small adventures, but only for AL groups... Does anyone know if they will be released at some point outside of Adventure League play?
Do you guys think that WOTC's use of their AP hardbacks in the triple roles of multi-media tie-in, Adventure League material and traditional RPG product might be holding back their adventures from being better?
Honestly, WotC is in a pretty bad position here.
They want to put out adventures. And they want to set them in the Forgotten Realms to tie the stories to a setting so they're not super-generic adventures set in places people don't care about. This also lets them tie it into Organized Play and their video games. However, they can't make the adventures too Realmsian because the setting turns off all the people who want other settings supported. So even though they're using a rich world full of story hooks and characters they can't touch any of those. So we end up with a Dragonlance story and Greyhawk story forced into the Realms. And next they're going to one of the most iconic locations in the Realms (the Underdark) and cramming a generic demon invasion in there because... I dunno what the Underdark has to do with demons...
It's tricky.
Plus, there's Encounters. Which was the big OP program for a long time and is now the ugly forgotten older child of Expeditions. Encounters would really benefit from material designed just for it rather than uncomfortably adapting the published adventures. Setting up Encounters to be the prequel to the published tales would work fine. So you play for 12 weeks and can continue in the official books or move to Expeditions.
This might chance though. They might be going generic at the start so non-Realms fans have something they can use before they launch into more setting-centric adventures. A Realms fan can play in the last two adventures, but a storyline that takes people to Thay to overthrow the Necrocracy there can't be played by non-Realmsers. In a few years it might be fun to alternate between types of adventure, shifting between setting-specific ones steeped in lore and ones that are just D&D adventures in Faerun locations.
I just hope the stories get better. The story of Princes of the Apocalypse was ass. Given WotC's stated goal is "focusing on the story" Elemental Evil was a disappointment.
I think the solution is to stop producing a single product that is supposed to be the answer to everything.
Given 3 of the 3 adventures were written by non-WotC studios, I think it's very likely they ARE producing something else.I think the solution is to stop producing a single product that is supposed to be the answer to everything.