Thinking of running a game . . .

Seonaid

Explorer
Cross-posted from CM.

So, I'm thinking about maybe running something short and sweet at Gen Con.

I've run exactly once before, for two players. I was thinking this would be more exploratory for me as a GM than necessarily a rockin' good time for the players. I know, I know, I'm really selling myself here.

Does anyone think this is a good idea? Does anyone have any suggestions as to when and what? Right now, I think I'm free Wednesday night, Friday morning, and Sunday night, and it might not be a full four hours. I'd probably run rules-lite 3.5, with a (short) published module for four or five people . . . or I'd run Dread.
Okay, I'm gonna do it. I'll post an official thread later, but here's the preliminary.

It's going to be 3.5, for 4 to 6 players, mid-level (probably). Generic Greyhawk, published adventure (possibly with some twists), pregens provided. Either that, or Dread. If it's Dread, it'll be 5 to 7 players. It will be my second time GMing, so I will probably suck and will be expecting feedback. I'm not good at taking criticism, though, so that may be an issue. It will probably be shorter than the "normal" 4 or 5 hours.

If you're still with me, the times I am available as of now are below. Tell me when you're free and I'll do my best to accomodate as many of you as I can. Or at least the people I like.

Tuesday after 3 (plane gets in at 2:45)
Wednesday before 1
Wednesday after 4/5ish (preferably at SK's picnic)
any time Thursday
Friday before 2
Saturday before 1
Sunday after 2 (preferably after 6)

Also, if you're interested, let me know if you have a system preference.
My biggest concern with running D&D is that I don't know the rules . . . and I'm afraid that if I make something up on the fly, 1) my players will pitch a fit and/or 2) it won't be balanced.

If I ran a published module, it'd be one by GMC--I've done editing work for them, so I've read a lot of their adventures multiple times.
 

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In general, balance of any sort is a lot less of a problem if your game only has to last 4 hours. The most critical challenge is keeping things FUN and keeping things moving.
 

The_Universe said:
In general, balance of any sort is a lot less of a problem if your game only has to last 4 hours. The most critical challenge is keeping things FUN and keeping things moving.
Fun?!? What do you think this is, a GAME?

Seriously, though, I'm afraid that (particularly in a one-shot) one or two characters will be overshadowed by the others, and I don't want MY rules adjudications to be part of that.
 

Particularly with the ENworld/CM crew, I'd be more worried about certain players' personalities overshadowing the others. As I said before, it's pretty hard for the mechanical cracks in any system to really show through in such a limited period of time.
 



It's not like you're a shrinking violet or something. Don't worry about it, and react like you normally would if things go awry:

Yell at the culprit. ;)
 

The_Universe said:
Particularly with the ENworld/CM crew, I'd be more worried about certain players' personalities overshadowing the others. As I said before, it's pretty hard for the mechanical cracks in any system to really show through in such a limited period of time.
Yup. This.
 

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