Olidammara
First Post
As my wife waited for me to gather my gear at the fencing club the other day, she wandered to the front where we sell archaic model swords and armor stuff. She asked about this blade and that blade, short sword vs. long sword, and then picked up a dagger and asked with incredulity, "This does only 1d4 damage?!"
We did our best to talk through the D&D damage representation system -- armor protection, weapon approximations, scaling injuries against combat experience and whatnot -- but I'd like to gather some additional feedback here.
How do you explain to a new player that a dagger injury could kill a low-level "common" person with one blow, but barely harm an adventuring hero? And why will armor prevent a character from being "hit" with a dice roll at all?
We did our best to talk through the D&D damage representation system -- armor protection, weapon approximations, scaling injuries against combat experience and whatnot -- but I'd like to gather some additional feedback here.
How do you explain to a new player that a dagger injury could kill a low-level "common" person with one blow, but barely harm an adventuring hero? And why will armor prevent a character from being "hit" with a dice roll at all?