"THIS does only 1d4 damage?!"


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Take up boxing. The first time you wear a solid blow, you're cactus. Few months later, same hit, you're winded and cant quite defend against the next blow as well as before. Gradually, each hit has less of an overall effect on how well you can continue the fight (except those KO critical hits). You also learn tricks on how to move with the blows and mentally prepare for their efects.
Thats how I see HPs working. A combination of conditioning, minimizing the effect of the blows, and sheer bloodymindedness.
Healing would then be a matter of regaining your breath, closing up the cuts and scratches and some mental refreshment.
As for dealing with things like sneak attacks and fireballs. People who live for combat learn to watch their backs at all times, even without uncanny dodge. A high level fighter would have almost a sixth sense and still be able to minimise the effects of a sneak attack. High level rogues are just paranoid because they know what they can do. Both have been chewed, zapped, fried and mutilated enough to know effective ways to avoid the big ball of fire thats forming.
Enough rant, back to your regularly scheduled programming.
 

HeavyG said:
IMO, the best part is when the present poster doesn't realize that a given post was made a year ago and berates the writer for his position given that the opposite is clearly written in *insert book that was published last month*. :D

Heh, I freaked out when I found my post and COULDN'T REMEMBER POSTING IT! Of course, after a little while I realized it had been two and a half years since I posted it, so...

But anyways, that was a few minutes of utter confusion.
 

Gez said:
I doubt Hong has made more laws than the third.

Anyway, googling for hong laws, I found that.
Look the signature of that Nuray guy.

I think it all somewhat fits. The law, the linked forum's topic, and Hong's nature.

I do NOT have sideburns, and therefore look NOTHING like this guy.

monkey10075.jpg
 

I guess I'm a little confused at the original poster's question.

Is if the fact that the dagger only does 1d4 points of damage that's the problem?

The vagueness of hit points?

The visualization factor?

Watch the the movie, The Hunted. Great use of daggers and knives. Picture most of the people getting killed early on as low level people and then the end fight with two mid level characters.

D&D in no way, shape, or form, tries to make combat into a sensible thing. We have additions like the criticals from the Advanced Player's Manual, which also includes speed factors and other options to make daggers more dangerous, and then we have games like Riddle of Steel, which I hear is very cool, but like Harnmaster, you do not want to get involved in a fight because chances are, even if you walk away from it, pain and you will be on a first name basis.
 

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