"THIS does only 1d4 damage?!"

Ankh-Morpork Guard said:
The best part is people quoting posters that haven't been around for ages. :)

IMO, the best part is when the present poster doesn't realize that a given post was made a year ago and berates the writer for his position given that the opposite is clearly written in *insert book that was published last month*. :D

Gez said:
unless the dagger was wielded by Herakles.

Or a rogue.

Wait, uncanny dodge doesn't work when you're asleep or paralyzed, does it ?
 
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Ahh, hit points. Hit points exist so you can make flashier attacks at high levels.

I played GURPS fantasy for a while. And Rolemaster. I stopped playing rolemaster when my party was TPK'd by three normal women with sharpened fingernails. I remember people used to confuse "overcomplicated" with "realistic" when describing Rolemaster. I stopped playing GURPS fantasy after spending a total of about 400 hours making a half-dozen characters, none of whom survived past the third session they appeared in, being variously eaten by wild animals, slaughtered by bandits, contracting heinous diseases as a result of minor injuries, or just dying slowly in an alley in the rain after a poorly-conducted secret meeting.

D&D hit points mean I get to do heroic things with my characters and not have "gritty realism" come crashing in like a scene from Brazil to ruin my fun.
 


Heh, I stole a (mis)quote from Terry Pratchett to explain it to a new player once - 'Hit points measure your ability to be where the dagger isn't.'

The Auld Grump, the original had to do with the Silver Horde and a bunch of Ninjas...
 

Everyone has pretty much covered hp, so...

Think of daggers as 'worrying' or bleeding weapons (I know, didn't spell it right). Unless you make a solid blow, like a critical hit, you won't get an instant kill (unlike massive weapons such as the the two handed sword, hammer, or pickaxe).

If I'm not mistaken, lethal dagger strikes are almost always from striking a vital spot and never from massive damage (crushed skull, etc). Your just going to have to wear them down. Most knife fights start as attacks to exposed hands and arms, then work up (or down, for those of you who play dirty...). The low hp could be because, in order to use the weapon, you have to slip in, jab or slice, then slip out of reach before they attack. Kind of difficult to land a telling blow in that kind of situation, and it only gets harder when opposing weapons get larger. Decisive attacks don't come until someone is massively incapacitated or makes a grievous mistake (generally happenes with them low level folk...). The longer you've been doing it, the better your odds of not bleeding out before the other guy...
 
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I doubt Hong has made more laws than the third.

Anyway, googling for hong laws, I found that.
Look the signature of that Nuray guy.

I think it all somewhat fits. The law, the linked forum's topic, and Hong's nature.
 

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