Well, the best answer is... "it makes no sense what-so-ever. But D&D is a fun game to play. At some point, maybe we will try a game that makes an effort to accurately simulate combat and damage. But if we do that remember that the character you have spent 8 months portraying is just as likely to be killed by a rock thrown by a mob as by dragon breath."
How's that for an answer, you sensitive bunch if kuhniggets!
(It's funny, I did think that Oli's 2nd post was a bit rude, but only after I thought Wolfspider answered defensively.)
Now, if you'll excuse me, I am going to go back to reading Arrowflight which does not have nearly the problem D&D has with explaining weapon damage, even if it isn't quite as "gamey realistic" as The Riddle of Steel.
How's that for an answer, you sensitive bunch if kuhniggets!
(It's funny, I did think that Oli's 2nd post was a bit rude, but only after I thought Wolfspider answered defensively.)
Now, if you'll excuse me, I am going to go back to reading Arrowflight which does not have nearly the problem D&D has with explaining weapon damage, even if it isn't quite as "gamey realistic" as The Riddle of Steel.