They are? Where?Just passing on what I've heard from wizards. They say level 3 is the old level 1.
I do know that level 1 of 4e more or less resembles level 3 in 5e, but I haven't seen what you are saying here...
They are? Where?Just passing on what I've heard from wizards. They say level 3 is the old level 1.
They are? Where?
I do know that level 1 of 4e more or less resembles level 3 in 5e, but I haven't seen what you are saying here...
It was a concept they discussed during the development process, but it hasn't been mentioned recently -- meaning we don't know if that concept survived into the finished game.
To the larger point: The Death Save rule means that most characters shouldn't die in combat unless there's a TPK (because even if the cleric drops first, the rest of the party has at least three rounds to stabilize her), and the KO rules mean that DMs are free to rule that the TPK = total party capture.
It was a concept they discussed during the development process, but it hasn't been mentioned recently -- meaning we don't know if that concept survived into the finished game.
To the larger point: The Death Save rule means that most characters shouldn't die in combat unless there's a TPK (because even if the cleric drops first, the rest of the party has at least three rounds to stabilize her), and the KO rules mean that DMs are free to rule that the TPK = total party capture.
It was a concept they discussed during the development process, but it hasn't been mentioned recently -- meaning we don't know if that concept survived into the finished game.
To the larger point: The Death Save rule means that most characters shouldn't die in combat unless there's a TPK (because even if the cleric drops first, the rest of the party has at least three rounds to stabilize her), and the KO rules mean that DMs are free to rule that the TPK = total party capture.
They do phase in benefits over those starting levels--as they should--but 1st level characters aren't that weak compared to past editions. I think they have an edge over 3E and earlier. Maybe compared to 4E--though both starting adventures for it also produced their share of TPKs.
Dying to goblins because you went off into the woods by yourself is one thing. Dying in one hit from full health to the leader in the very first 4 room area through no fault of your own can be a tough pill to swallow. Were bugbears always this tough? I don't recall. Looks like according to the SRD version, they were 16 hp, 1d8+2 damage critters. They got massively buffed for 5E I guess!
I can't wait to give it a try. At low levels this looks like it could possibly be deadlier than TSR era D&D. Not because of the PC or monster stats, but because of the reward system.
A 1st level TSR D&D party could do their best to avoid confrontations while trying to collect enough treasure to level up. A 5E party really needs to face those confrontations to earn their XP. So what you have is neophyte PC fragility combined with an XP system that (largely) only rewards defeating enemies.
Sounds deadly to me.