This is Bazaar: Dungeon Adventure


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The party backtracks to the 'U' door. Marcus uses the triangular key, and with much ka-chunking and clicking the door rolls open on geared teeth, revealing a grand room beyond.

You are on the north end of a throne room. Twin pillars carved to look like trees flank a throne. Sitted upon it is an elderly gnome, slumped with his silver crown slightly askew. Soft snoring can be heard echoing across the room.

The eastern part of the room descends with two sets of stairs. A door is set on the eastern wall and the southern. And another newly created tunnel can be seen on the lower-part-of-the-room's south wall.

See the map to see what I mean.

http://home.new.rr.com/schumacher4/bazar.htm

I'm using my website to use pictures to keep the load times small here. I will also be starting a new thread. I don't know how big these are allowed to get, Anyone else know?
 

Poto

"Well, I suppose we ought to wake him up," whispers Poto. "Griswold, aren't you able to tell whether he's favorably inclined towards 'good'? We might not want to wake him if he's unlikely to be friendly."
 

[ooc: No idea what the max limit is, or if there is one, one game I'm in currently has a 25 page long thread.]

Griswald nods to Poto and moves over towards the gnome. Once close enough he concentrates on finding any traces of evil in the room, paying particular attention to the gnome.
 


Poto

"What do you say, Gang? Shall we wake him up? I say yes, & it should probably be me who does it since I'm a gnome."

I think they will agree, if so...

Poto instructs Jinx to stay with Marcus, then climbs slowly up the stairs, shield slung over back and club swinging from hip. He touches the elderly gnome gently on the shoulder and says in Gnome "Excuse me, my name is Poto Knezer and I could use some advice."
 

Poto goes to wake the gnome-king up and his hand goes right through the king's shoulder! Realizing, just now, that like the woman back in the library this is just an illusion.

Actions?
 

Griswald laughs.

"Haha, shoulda guessed, aye? Your folk are mighty good at their illusions," he says to Poto, "How 'bout we go check the door on the opposite side?"
 

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