This is Bazaar: Dungeon Adventure

Griswald places his hand on his chin in thought and his brow furrows as he tries to find dots and then connect them in the extensive list of names.

"Aye. Tis a troublin' feat tay find somethin' they all had in common, or just ta find a link between each o' them," he says, strumming the fingers of his free hand on his other wrist, creating a rythmic clinking.
 

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Ian

"Come on now mate, you can tell me" Ian tries to cajole the Half-Orc. Putting his finger alongside his nose in a gesture of confidentiality he quips "Us working-class blokes have to stick together boyo."

Diplomacy +6
 

Adding it up...

While Marcus did not like causing the house matron to worry more than she obviously was, he did want her to understand the full range of threats that were out there.

When she mentioned the gnome locksmith, Marcus' thoughts went back to the list.

~We have the first piece, now we must build off of it...~

Looking back at the list, Marcus noticed that many of the people had been taken without anyone noticing, and while some could be contributed to flights of fancy, Marcus felt they were missing something bigger.

Standing up, Marcus looked over and saw Ian talking with the assistant Patch, and Griswald staring at a copy of the list himself.

Excusing himself while Gretchyn talked with Poto, Marcus approached the dwarf.

"While at first, I thought it would be unwise to have the party split forces, I think the time has come to reappraise that. I would like to check the residences of the houses that the others were abducted from."

As the dwarf's eyes settled on him, Marcus continued.

"It says the locks are the key to finding them. Perhaps visiting the homes of some of the other abductees will give us further clues while Poto and Ian finish their search here."
 

Griswald nods in agreement.

"I like your style Marcus," he says, "Tis a good idea, we should do that."

He bids farewell to the others for the moment being, and providing Marcus has no further business at the orphanage, travels with him to the residence of one of the vistims.

[ooc: Badger's choice whose place we check out :)]
 

Pleased that the holy knight did not think his plan was a foolish one, Marcus looked over to Poto and Ian.

"We shall not be but a moment...some of the residences are but streets over."

Opening the door for Griswald, Marcus allows the dwarf to exit first, then opens the scrolls with the names on them and scans the listing quickly. Finding one that is not too far away, Marcus begins walking towards the residency, while he seems outwardly confident, but hopes he is not leading them both on a wild goose hunt.

(OOC: Heading to the closest listing on the sheet...whom might that be o' mighty DM?)
 
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Poto

"Gretchen, may we please look around & talk to people? We won't be long, but to properly investigate the disapearences, as Jenya has requested we do, we must leave no stones unturned."

Assuming its OK to hang out, Poto will try to strike up a conversation with all the other adults in turn. Actually, Ian would probably be much better at this. Poto will start with the dwarf.

Jaomir, hello. I am Poto Knezer, a druid of the woods. I am very interested in the gardens. Perhaps you could show me around a bit.

After a bit of chit chat about gardening, which I assume Poto would have some insight into (he could identify all the plants, at least), Poto will ask him about the disapearences.

Jaomir, do you know anything about these disapearences? Do you have any theories? And by the way, have you ever heard of a half-dwarf? Just curious."
 

Ian
Patch, looks nervously over at Gretchen, then back at you and whispers "look, this can't get back at the others, please?." He hestates to make sure no one else can overhear. "About a year ago I met a man, Revus Twindaggers, he gave me 50gp to 'keep my eye' on Terrem Kharatys (One of the children), and did so every month until I was no longer needed. He is a member of a local thieves guild: The Last Laugh. A low member I think. Now I really don't know who took the children, it weren't like he were the only one, but the guild may be involved somehow. I didn't say anything cause, you know, the gold. I swear I didn't know the children were gonna get nabbed, you can't tell the others what I've done,please!"

Gris & Marcus
You meander over to Sirlana's Shoe Shop, home to Julluth Sirlana. According to your list, she and her boyfriend Lester dissapeard 26 nights ago. There is a note attached to the door indicating the shop is closed until furthur notice signed by the captain of the city guard and sealed with the seal of his office.

Poto
Jaomir shows you his humble garden, whhich is is well stocked and cared for. At lease you feel comfort that the children were well fed. "Half-dwarves? By the hells, what a daft notion that is! Nay I ain't heard of that before. That has something to do with the wee ones? Strange. Nay, I wish I knew more than I've already said, It boggles me mind."

Actions?
 

Griswald tries to open the door, should that fail he'll look for an alternate entrance into the shop.

"If we canna git in," he says to Marcus, "Mebbe we could go visit tha captain a' the guard. Get his permission tay check oot the victims homes."
 

Poto

Poto will head over to the infirmary, or at least where the nurse, Neva Fanister is. If he gets a chance to speak to Ian, he will say

"Ian, since we're here, let's go ahead & talk to everyone, & check the place out thoroughly. I've spoken to the gardener, & will talk to the nurse. You're probably better at this than I, though. Will you speak to the cook & the teacher?"

He will ask Neva if she needs any help curing anyone. He will cast cure spells if needed. Then he will try to find out if she knows anything.

"Ms. Fanister. As you know, we are working for Jenya, but we are independent & new to town. Is there anything you can add to what has happened to these children. I assure you we are only interested in their welfare & anything you say will be strickly between you & me."
 

Looking about - Marcus

Walking towards the door, Marcus looks around the street to the other houses trying to get a feel for the neighborhood. He is mainly looking to see if any of the neighbors have noticed him and Griswald, and if so, how are they going to react.

Reaching the door, Marcus waited while Griswald tried to open the door, still scanning the area for prying eyes.

(If the door opens)

As the door swings open, Marcus smiles at the dwarven knight.

"Well, perhaps the fates are smiling on us. If you would like to look around the house, please do. What I am looking for to be exact is who the maker of the lock is, if one or two locksmiths have been betrayed, we could be looking at a far larger crisis than we thought."

(If the door is locked)

Nodding his head in agreement with Griswald's thoughts, Marcus spoke quickly as the two began to walk towards the guard office.

"What I am looking for to be exact is who the maker of the lock is, if one or two locksmiths have been betrayed, we could be looking at a far larger crisis than we thought. Perhaps the guards have already followed a similar train of thought and we can compare our findings thus far."
 

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