Griswald keeps concentrating. He'll try to get the best readings he can on the evil presence, but if they're attacked at any point he'll go straight into melee at first opportunity.
Griswald's detections confirms only one evil source of faint strength in the area.
Ian waits.
Marcus takes out his crossbow and loads it.
Poto Checks out the turret and finds it empty.
Round 3:
Griswlad's detections locates the source of the evil on the balcony, hiding in the shadows (and I assume alerts everyone about it) Though you can't directly see it. (failed a spot) You know it's there.
That was His action on '17' of round three...I'll let everyone declare their actions for the rest of this round, Anything Griswald want to do will take effect at the start of next round.
When Griswald whispers the info to the team, Poto will move to the base of the stairs. Being neither stealthy, nor a great fighter, he pauses there, peering up to the balcony, waiting for Ian or Griswald to take the lead. He tries to be as silent as possible.
As Griswald pointed into the darkness of the balcony, Marcus wished he could see into the darkness as well as the dwarven knight.
~If you cannot see into the darkness, perhaps you should remove it...~
Whispering the words to a spell of amusement, Marcus sent four small glowing balls into the room. While the spell would harm nothing, each ball glowed with the strength of a blazing torch, and hopefully would give them all a glimpse of what Griswald was seeing.
Griswald makes his way across the room, and Ian waits to join him up the stairs so that the foe could not pass them, but before they could start up the stairs, a form wearing a dark, tattered cloak jumps over the railing of the balcony, landing deftly beside Marcus and skewers him with his rapier (6hps of damage) and Marcus goes down.
Poto Races up and cuts the FOE with his sickle (Roll:12, Damage:5).