Voadam
Legend
Re: undead
Mine might have feared it a little more than most would, simply because I give out so much less xp than the DMG standard (in my game I give out flat xp regardless of level so higher levels take a lot longer than lower levels to earn) and characters level up so much more slowly.
I WAS responding to how useful they have been in MY game, I remember the party slaughtering dozens of orcs and half orcs with fighter levels, and coming out almost unscathed, defeating harpies no problem, a troll and high level npcs without much loss and then turning tail and running at the sight of one lone wight in a loin cloth.
Later one of the major NPC villains (a priestess of undeath) was turned into a wight, and in turn killed a PC and raised him as a wight slave. He had to work for her for years, unsuccesfully trying to work around his commands and get people to kill her. Since the party finally succeeded in that the whole party's quest has been to get him turned normal again (fairly difficult in Ravenloft). The PC has gone through the agonies of undeath, reveled in the power, seen the serious downsides, and provided tons of plot and group motivation. Fleshing out the nature of undeath and the particulars of wights have been big issues in my game.
Sanackranib said:
It's not just YOUR PC's. ALL PC's fear level drainers and I know that those undead that darin levels or stats are the most POWERFULL it's just I was curious which ones proved the most USEFULL in your game and USEFULL can have MANY meenings![]()
Mine might have feared it a little more than most would, simply because I give out so much less xp than the DMG standard (in my game I give out flat xp regardless of level so higher levels take a lot longer than lower levels to earn) and characters level up so much more slowly.
I WAS responding to how useful they have been in MY game, I remember the party slaughtering dozens of orcs and half orcs with fighter levels, and coming out almost unscathed, defeating harpies no problem, a troll and high level npcs without much loss and then turning tail and running at the sight of one lone wight in a loin cloth.
Later one of the major NPC villains (a priestess of undeath) was turned into a wight, and in turn killed a PC and raised him as a wight slave. He had to work for her for years, unsuccesfully trying to work around his commands and get people to kill her. Since the party finally succeeded in that the whole party's quest has been to get him turned normal again (fairly difficult in Ravenloft). The PC has gone through the agonies of undeath, reveled in the power, seen the serious downsides, and provided tons of plot and group motivation. Fleshing out the nature of undeath and the particulars of wights have been big issues in my game.