Remus Lupin
Adventurer
Well, in fairness, I play with a lot of players who are more than capable of exploiting the rules for maximum effect at the slightest provocation, to the degree that I often find it difficult to actually ROLE PLAY, since we spend far too much time RULE playing (this ability lets you do this, so let's do that before your character does the other thing, his personality, motivation, and objectives be damned!).
That said, while part of D&D may be to play smart, "playing smart" doesn't necessarily mean finding exploits in the rules, but rather playing in a way that consistent with the aims of the game system, vis., allowing you to create and realize a dynamic and compelling character and tell a ripping good yarn for the entertainment of yourself and your friends. For my part, I find too much time figuring out what the rules will allow me to do can get in the way of that, if it's my primary purpose in playing the game. If I want to play a half-elf bard, dammit, I'm playing a half-elf bard, because I've got a story I want to tell with that character!
That said, while part of D&D may be to play smart, "playing smart" doesn't necessarily mean finding exploits in the rules, but rather playing in a way that consistent with the aims of the game system, vis., allowing you to create and realize a dynamic and compelling character and tell a ripping good yarn for the entertainment of yourself and your friends. For my part, I find too much time figuring out what the rules will allow me to do can get in the way of that, if it's my primary purpose in playing the game. If I want to play a half-elf bard, dammit, I'm playing a half-elf bard, because I've got a story I want to tell with that character!