nedjer
Adventurer
But people can still nitpick because they aren't playing the way someone else plays so they must be doing it wrong.
It doesn't seem nitpicking to recognise the difference between hours spent in combat based around highly tactical rules, (i.e. a wargame played with spells), and roleplaying, (i.e. an interactive story involving characterisation, exploration, plot development, negotiation and combat).
The first is a mechanical process, the second an imaginative process. Any game that is played in a way that includes a series of hour long combats with an occasional nod to the other areas can be mislabelled a roleplaying game, but it is, nevertheless, a tactical wargame.
To claim otherwise seems comparable to identifying Modern Warfare 2 as an RPG because there's a thin veil of characterisation and plot alongside hour after hour of brutal combat.