Mouseferatu
Hero
Henry said:Based on other tidbits, feats are still there - it's just a sin of omission.
I wouldn't even call it "omission." The "and so on" phrasing clearly indicates that it's not meant to be a comprehensive list.
Henry said:Based on other tidbits, feats are still there - it's just a sin of omission.
Henrix said:Thank god!![]()
Mouseferatu said:I wouldn't even call it "omission." The "and so on" phrasing clearly indicates that it's not meant to be a comprehensive list.
Henry said:I know, but you know how easily rumors get started, so I thought it best to fill in the blanks quickly. Remember how one word of creative license from Rodney Thompson started a three-page thread on facing in 4E?![]()
YourSwordIsMine said:Level and Class are sacred cows I dont think D&D will ever forgo even with its limitations, but being more open to conceptual character creation is a good thing.
DaveMage said:With all the options in 3E, if you can't make a character to at least closely match your concept, you're really not trying.
Mercule said:Or, you find it frustrating to have to shell out scads of cash and then try to track the various rules through different books.
Irda Ranger said:A ranger that goes berserk? A ranger that has a lousy BAB?
Mkhaiwati said:I just don't understand this blog.
Mkhaiwati said:I guess I am like Geron Raveneye initially. I just don't get it. Look at the examples he provides.
"I want to play a guy who's wicked with a bow" ... okay, fighter or possibly ranger. Maybe even a level of mage for something special in the PCs, depends on where your concept goes.
"I want to play a guy who smites the forces of evil for Bahamut" ... okay, how about paladin.
"I want to play the guy with a shady side who has a hard time telling the truth when he's stressed" ... okay, you really don't need a class for this... it is called role-playing.
I just don't understand this blog.
The idea that being able to cast divine spells marks one as "special" among the clergy was part of the gamemasters world, which has NPC leaders of the religion who are often just religious Experts. My character was a priest of the former ilk (making his turning his back on the religion more meaningful.) Just a couple skill of ranks wasn't going to cut it. And I'd hate to have to change the eight pages of backstory on this guy due to the mechanical limitations of the class system.Doug McCrae said:You don't need a level of cleric to have been a priest. Go full gunmage with a couple ranks in Know (Religion).
Again, not quite there. A barbarian-type definitely wasn't what I was going for. The DM informed us that creatures of type "Dragon" were going to be encountered at all levels, which made them a perfect and logical favored enemy for an oppressed dwarven ranger. I also liked the idea of a throwing axe character, using the ranger's TWF abilities (though this turned out to be another subpar choice - another archetype not fully supported by the mechanics.) Everything about the character concept shouted "Ranger!", except the actual class came with some extra baggage features I didn't really want to include.Barbarian, barbarian/rogue or wilderness rogue from Unearthed Arcana.
We're talking about character concepts which then aren't being fully realized by the mechanics, or result in subpar choices. Best example: fighter/mage. Very common concept. Actually very easy to create with the rules (just multiclass in Figher and Wizard). Sucks mechanically, resulting in a subpar character.RigaMortus2 said:If you want to call it "going berserk"... But since we are more concerned with the concept than the mechanics for this discussion, whenever you "go berserk" just assume you are doing so because you are fighting a favored enemy (you see a favored enemy, your blood boils, adreneline pumping, etc.).
And where is it written that a Ranger as a concept has to have a Fighter's BAB?
I mean, we are talking about character concept, right?