Hey all,
In my homebrew world, Thor is a Chaotic Neutral god of Air, War, Strength and Chaos. I minimally modified the "Celestial" template to create a "Chaos" template -- the only real difference is that the creature gets Smite Law instead of Smite Evil.
Here are some summonable goats I came up with. Please flame away at my inevitable mistakes -- these are my first scaled-up creatures, and I want to get better at this stuff.
Thanks, -- Nifft
b]Juvenile Chaos Goat[/b] (Small Magical Beast)
Hit Dice: 1d8 (4 hp)
Initiative: +2 (Dex)
Speed: 25 ft
AC: 14 (+2 Dex, +1 Natural, +1 Size)
Attacks: Gore +0 melee
Damage: Gore 1d4 -1
Face/Reach: 5 ft by 5 ft / 5 ft
Special Attacks: Knockback (Small), Improved Charge, Smite Law +1
Special Qualities: Scent, Elemental Resistance 5 (Acid, Cold, Electricity), Darkvision 60', SR 2
Saves: Fort +2, Ref +4, Will +0
Abilities: Str 8, Dex 15, Con 10, Int 3, Wis 11, Cha 4
Skills: Listen +6, Spot +3
Challenge Rating: 1/2
Alignment: Chaotic Neutral
Young Chaos Goat (Small Magical Beast)
Hit Dice: 2d8 (9 hp)
Initiative: +2 (Dex)
Speed: 25 ft
AC: 14 (+2 Dex, +1 Natural, +1 Size)
Attacks: Gore +1 melee
Damage: Gore 1d4
Face/Reach: 5 ft by 5 ft / 5 ft
Special Attacks: Knockback (Small), Improved Charge, Smite Law +2
Special Qualities: Scent, Elemental Resistance 5 (Acid, Cold, Electricity), Darkvision 60', SR 4
Saves: Fort +3, Ref +5, Will +0
Abilities: Str 10, Dex 15, Con 10, Int 3, Wis 11, Cha 4
Skills: Listen +8, Spot +4
Challenge Rating: 1
Alignment: Chaotic Neutral
Chaos Goat (Medium Magical Beast)
Hit Dice: 3d8 +3 (16 hp)
Initiative: +1 (Dex)
Speed: 25 ft
AC: 14 (+1 Dex, +3 Natural)
Attacks: Gore +2 melee
Damage: Gore 1d6 +1
Face/Reach: 5 ft by 5 ft / 5 ft
Special Attacks: Knockback (Medium), Improved Charge, Smite Law +3
Special Qualities: Scent, Elemental Resistance 5 (Acid, Cold, Electricity), Darkvision 60', SR 6
Saves: Fort +4, Ref +4, Will +1
Abilities: Str 12, Dex 13, Con 12, Int 3, Wis 11, Cha 4
Skills: Listen +10, Spot +5
Challenge Rating: 2
Alignment: Chaotic Neutral
Half-Dragon Goat (Red, fire subtype) (Medium Dragon)
Hit Dice: 3d10 +6 (23 hp)
Initiative: +1 (Dex)
Speed: 25 ft
AC: 18 (+1 Dex, +7 Natural)
Attacks: Gore +6 melee, Bite +6, 2x Claw +4
Damage: Gore 1d6+5, Bite 1d6+5, Claw 1d4+5
Face/Reach: 5 ft by 5 ft / 5 ft
Special Attacks: Knockback (Medium), Improved Charge, Breath Weapon
Special Qualities: Scent, Subtype (Fire), Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60'
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 20, Dex 13, Con 14, Int 5, Wis 11, Cha 6
Skills: Listen +10, Spot +5
Challenge Rating: 3
Alignment: Chaotic Evil
Breath Weapon: Cone of Fire 30' (2d10, DC 17)
Half-Dragon Goat (Black, water subtype) (Medium Dragon)
Hit Dice: 3d10 +6 (23 hp)
Initiative: +1 (Dex)
Speed: 25 ft
AC: 18 (+1 Dex, +7 Natural)
Attacks: Gore +6 melee, Bite +6, 2x Claw +4
Damage: Gore 1d6+5, Bite 1d6+5, Claw 1d4+5
Face/Reach: 5 ft by 5 ft / 5 ft
Special Attacks: Knockback (Medium), Improved Charge, Breath Weapon
Special Qualities: Scent, Immunity (Acid), Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60'
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 20, Dex 13, Con 14, Int 5, Wis 11, Cha 6
Skills: Listen +10, Spot +5
Challenge Rating: 3
Alignment: Chaotic Evil
Feats: Power Attack
Breath Weapon: Line of Acid 60' (4d4, DC 16)
Half-Dragon Goat (Brass, fire subtype) (Medium Dragon)
Hit Dice: 3d10 +6 (23 hp)
Initiative: +1 (Dex)
Speed: 25 ft
AC: 18 (+1 Dex, +7 Natural)
Attacks: Gore +6 melee, Bite +6, 2x Claw +4
Damage: Gore 1d6+5, Bite 1d6+5, Claw 1d4+5
Face/Reach: 5 ft by 5 ft / 5 ft
Special Attacks: Knockback (Medium), Improved Charge, Breath Weapon
Special Qualities: Scent, Subtype (Fire), Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60'
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 20, Dex 13, Con 14, Int 5, Wis 11, Cha 6
Skills: Listen +10, Spot +5
Challenge Rating: 3
Alignment: Chaotic Good
Feats: Power Attack
Breath Weapon: Line of Fire 60' (3d6, DC 16)
Half-Dragon Goat (Copper, earth subtype) (Medium Dragon)
Hit Dice: 3d10 +6 (23 hp)
Initiative: +1 (Dex)
Speed: 25 ft
AC: 18 (+1 Dex, +7 Natural)
Attacks: Gore +6 melee
Damage: Gore 1d6+5
Face/Reach: 5 ft by 5 ft / 5 ft
Special Attacks: Knockback (Medium), Improved Charge, Breath Weapon
Special Qualities: Scent, Immunity (Acid), Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60'
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 20, Dex 13, Con 14, Int 5, Wis 11, Cha 6
Skills: Listen +10, Spot +5
Challenge Rating: 3
Alignment: Chaotic Good
Feats: Power Attack
Breath Weapon: Line of Acid 60' (4d4, DC 16)
Very Young Dire Chaos Goat (Medium Magical Beast)
Hit Dice: 3d8 + 6 (20 hp)
Initiative: +2 (Dex)
Speed: 40 ft
AC: 15 (+2 Dex, +3 natural)
Attacks: Gore +5 melee
Damage: Gore 1d8 +3
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Knockback (Medium), Improved Charge, Smite Law +3
Special Qualities: Scent, Elemental Resistance 5 (Acid, Cold, Electricity), Darkvision 60', SR 6
Saves: Fort +4, Ref +4, Will +3
Abilities: Str 16, Dex 15, Con 14, Int 4, Wis 12, Cha 4
Skills: Listen +8, Spot +5
Challenge Rating: 2
Alignment: Chaotic Neutral
Young Dire Chaos Goat (Medium Magical Beast)
Hit Dice: 4d8 + 8 (26 hp)
Initiative: +2 (Dex)
Speed: 40 ft
AC: 15 (+2 Dex, +3 natural)
Attacks: Gore +6 melee
Damage: Gore 1d8 +3
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Knockback (Medium), Improved Charge, Smite Law +4
Special Qualities: Scent, Elemental Resistance 10 (Acid, Cold, Electricity), Darkvision 60', SR 8, DR 5/+1
Saves: Fort +5, Ref +5, Will +3
Abilities: Str 16, Dex 15, Con 14, Int 4, Wis 12, Cha 4
Skills: Listen +9, Spot +6
Challenge Rating: 3
Alignment: Chaotic Neutral
Young Adult Dire Chaos Goat (Large Magical Beast)
Hit Dice: 5d8 + 15 (37 hp)
Initiative: +1 (Dex)
Speed: 40 ft
AC: 16 (+1 Dex, +5 natural)
Attacks: Gore +6 melee
Damage: Gore 2d6 +7
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Knockback (Large), Improved Charge, Smite Law +5
Special Qualities: Scent, Elemental Resistance 10 (Acid, Cold, Electricity), Darkvision 60', SR 10, DR 5/+1
Saves: Fort +6, Ref +4, Will +3
Abilities: Str 24, Dex 13, Con 16, Int 4, Wis 12, Cha 4
Skills: Listen +10, Spot +7
Challenge Rating: 4
Alignment: Chaotic Neutral
Dire Chaos Goat (Large Magical Beast)
Hit Dice: 6d8 + 18 (45 hp)
Initiative: +1 (Dex)
Speed: 40 ft
AC: 16 (+1 Dex, +5 natural)
Attacks: Gore +7 melee
Damage: Gore 2d6 +7
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Knockback (Large), Improved Charge, Smite Law +6
Special Qualities: Scent, Elemental Resistance 10 (Acid, Cold, Electricity), Darkvision 60', SR 12, DR 5/+1
Saves: Fort +7, Ref +5, Will +4
Abilities: Str 24, Dex 13, Con 16, Int 4, Wis 12, Cha 4
Skills: Listen +11, Spot +8
Challenge Rating: 5
Alignment: Chaotic Neutral
Half-Celestial Dire Goat (Large Outsider)
Hit Dice: 7d8 + 35 (67 hp)
Initiative: +2 (Dex)
Speed: 40 ft, fly 80 ft (good maneuverability)
AC: 17 (+1 Dex, +6 natural)
Attacks: Gore +14 melee
Damage: Gore 2d6 +9
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Knockback (Large), Improved Charge, Smite Evil +7
Special Qualities: Scent, Elemental Immunity (Acid, Cold, Electricity), Darkvision 60', SR 14, DR 5/+1, Disease Immunity, Spell-Like Abilities
Saves: Fort +10, Ref +7, Will +5
Abilities: Str 28, Dex 15, Con 20, Int 6, Wis 16, Cha 8
Skills: Listen +11, Spot +8
Challenge Rating: 6
Alignment: Chaotic Good
Feats: Power Attack, Cleave
Spell-Like Abilities: Protection from Evil (x3/day), Bless, Aid, Detect Evil (at will), Cure Serious Wounds, Neutralize Poison, Holy Smite, Remove Disease
Half-Dragon Dire Goat (Red, fire subtype) (Large Dragon)
Hit Dice: 7d10 + 35 (74 hp)
Initiative: +1 (Dex)
Speed: 40 ft, 40 ft flying (average maneuverability)
AC: 19 (+1 Dex, +9 natural, -1 Size)
Attacks: Gore +5 melee (+5 HD, +11 Str)
Damage: Gore 2d6 +11
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Knockback, Improved Charge, Breath Weapon
Special Qualities: Scent, Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60', Fire Subtype
Saves: Fort +10, Ref +6, Will +3 (base)
Abilities: Str 32, Dex 13, Con 20, Int 6, Wis 12, Cha 6
Skills: Listen +11, Spot +8
Challenge Rating: 7
Alignment: Chaotic Evil
Feats: Power Attack, Cleave
Breath Weapon: Cone of Fire 40' (4d10, DC 18)
Half-Dragon Dire Goat (Black, water subtype) (Large Dragon)
Hit Dice: 7d10 + 35 (74 hp)
Initiative: +1 (Dex)
Speed: 40 ft, 40 ft flying (average maneuverability)
AC: 19 (+1 Dex, +9 natural, -1 Size)
Attacks: Gore +5 melee (+5 HD, +11 Str)
Damage: Gore 2d6 +11
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Knockback, Improved Charge, Breath Weapon
Special Qualities: Scent, Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60', Acid Immunity
Saves: Fort +10, Ref +6, Will +3 (base)
Abilities: Str 32, Dex 13, Con 20, Int 6, Wis 12, Cha 6
Skills: Listen +11, Spot +8
Challenge Rating: 7
Alignment: Chaotic Evil
Feats: Power Attack, Cleave
Breath Weapon: Line of Acid 80' (6d4, DC 17)
Half-Dragon Dire Goat (Brass, fire subtype) (Large Dragon)
Hit Dice: 7d10 + 35 (74 hp)
Initiative: +1 (Dex)
Speed: 40 ft, 40 ft flying (average maneuverability)
AC: 19 (+1 Dex, +9 natural, -1 Size)
Attacks: Gore +5 melee (+5 HD, +11 Str)
Damage: Gore 2d6 +11
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Knockback, Improved Charge, Breath Weapon
Special Qualities: Scent, Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60', Fire Subtype
Saves: Fort +10, Ref +6, Will +3 (base)
Abilities: Str 32, Dex 13, Con 20, Int 6, Wis 12, Cha 6
Skills: Listen +11, Spot +8
Challenge Rating: 7
Alignment: Chaotic Good
Feats: Power Attack, Cleave
Breath Weapon: Line of Fire 80' (5d6, DC 17)
Half-Dragon Dire Goat (Copper, earth subtype) (Large Dragon)
Hit Dice: 7d10 + 35 (74 hp)
Initiative: +1 (Dex)
Speed: 40 ft, 40 ft flying (average maneuverability)
AC: 19 (+1 Dex, +9 natural, -1 Size)
Attacks: Gore +5 melee (+5 HD, +11 Str)
Damage: Gore 2d6 +11
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Knockback, Improved Charge, Breath Weapon
Special Qualities: Scent, Immunity: Sleep & Paralysis, Low-Light Vision, Darkvision 60', Acid Immunity
Saves: Fort +10, Ref +6, Will +3 (base)
Abilities: Str 32, Dex 13, Con 20, Int 6, Wis 12, Cha 6
Skills: Listen +11, Spot +8
Challenge Rating: 7
Alignment: Chaotic Good
Feats: Power Attack, Cleave
Breath Weapon: Line of Acid 80' (6d4, DC 17)