unan oranis
First Post
Chaos.
From rolling up stats to no instant-kills; the game has gone in more of a balanced direction and in some ways is less dangerous/thrilling.
This was done on purpose with the intent that the final fun factor would be higher with the "no fun" aspects taken out (rolling crappy stats for example).
I wouldn't change the official recipe, though for my own campaign I've put the chaos back in with wild surge tables and stuff.
What I really like about the perfect balance way is that I now have a "speedometer" baseline that I can compare to whatever stats or treasures my players characters currently possess... so if you want you can have the old school chaos WITH accurate tools.
From rolling up stats to no instant-kills; the game has gone in more of a balanced direction and in some ways is less dangerous/thrilling.
This was done on purpose with the intent that the final fun factor would be higher with the "no fun" aspects taken out (rolling crappy stats for example).
I wouldn't change the official recipe, though for my own campaign I've put the chaos back in with wild surge tables and stuff.
What I really like about the perfect balance way is that I now have a "speedometer" baseline that I can compare to whatever stats or treasures my players characters currently possess... so if you want you can have the old school chaos WITH accurate tools.