Jd Smith1
Hero
OK, I'm thinking my next campaign will be in the 40k universe, using the Zweihander rules coupled with the incomplete Dark Astral chapbook and some tweaks. Using the excellent Runequest Argan Argan Atlas.
Taking a page from Dark Astral, my campaign will be set on a single solar Imperial system isolated by warp storms. This will allow me to pare the 40k lore down to a much more manageable level, especially since I expect my player base will not be deeply versed in 40k.
The initial spadework is very promising, but one issue that has leapt out at me is this: what would be done with feral/unlicensed psykers? There's no Black Fleet vessels to gather them in for the grading and (for some) training facilities on Holy Terra. Simple execution would seem the obvious step, but also a waste of potential power for the in-game government, and a flat note in role-play terms.
Taking a page from Dark Astral, my campaign will be set on a single solar Imperial system isolated by warp storms. This will allow me to pare the 40k lore down to a much more manageable level, especially since I expect my player base will not be deeply versed in 40k.
The initial spadework is very promising, but one issue that has leapt out at me is this: what would be done with feral/unlicensed psykers? There's no Black Fleet vessels to gather them in for the grading and (for some) training facilities on Holy Terra. Simple execution would seem the obvious step, but also a waste of potential power for the in-game government, and a flat note in role-play terms.