Pbartender
First Post
Trying to think of ways to build/create quasi-scientific objects you can use in 4E along side alchemy and magic. The Gadget Tinker blends aspects of both. "Dragonmech" was a inspiration for this LONG POST.
~snip~
Not to pick on you, Grimgrin, but when I originally suggested adding "as little new stuff as possible", your Gadget Tinker suggestion is a perfect example of the sort of thing I had in my mind to avoid.
There's nothing there that couldn't already be done using existing magic item creation rules, and little bit of creative description.
For example, in Adventurer's Vault, there is already a quill that does for written materials, what your Sound Player does for noise. And Figurines of Wonderous Power are a close analogue to any Drone you might make. And there are numerous weapons and wands with effects very similar to the Electrified Mittens (and much less expensive).
I just don't see a need to re-invent the wheel.
At any rate, new mechanics is a bit of a digression from where I'd intended this discussion to go, so please forgive me for steering us back a bit.
Here is a pretty comprehensive list of all the little default setting scraps and tidbits floating around the Core Books.
Assuming that...
1. This new setting takes place on a far-future post-apocolyptic alternate Earth as the Material Plane.
2. Venus stands in for the Feywild.
3. Mars is the equivalent of the Shadowfell.
4. The Elemental Chaos and the Abyss turn into the depths of Jupiter.
5. The "Far Realms" refer to the furthest recesses of Deep Space.
...How can we incorporate or adjust the rest to fit into this sort of science-fantasy setting?