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lowkey13
Guest
*Deleted by user*
"[A]fter things calmed down[.]"
So you're discounting the period from 1977 - 1985 (when the bubble burst for many reasons, including, but not limited to, way too many shoddy third party products) as a "fad" but stating unequivocally (and without any evidence) that 3e, which existed from 2001-03 before the market splintered, is ... different? A superior measure of time? I am very confused here. What metrics are you using? Sales? Cultural significance? Players in terms of total population? Farthings per fortnight?
And, of course, this is without talking about other cultural signifiers. I will not pretend to understand your knowledge of the time, but if your recollection needs refreshing-
1. AD&D caused a moral panic. Seriously. People burning books. Politicians speaking out against it. Now, in fairness, almost anything could cause a moral panic in the 1980s. But it gives you an idea.
2. High visibility. What were they playing at the beginning of E.T.? Yep, D&D. It was so prevalent that D&D quickly became a synechdoche for all RPG games.
3. Ubiquitous nature. I mentioned that mainstream stores carried (for example) the Red Box (Sears, random toy stores). But it was everywhere.
Again, I understand the point you're trying to get at (that 3e revived the brand after AD&D's 24 year run from the PHB through 2e), but I'm not understanding your point as stated.
If you have a problem with "entitled DMs" (whatever that even means), why are you playing with them? I humbly recommend playing the way you like, with like-minded individuals.Nothing to figure - 'tis a sensible way to play almost any RPG. There are however too many entitled DMs who really object to the idea of players endowing parts of the world and deciding to act.
If you have a problem with "entitled DMs" (whatever that even means), why are you playing with them? I humbly recommend playing the way you like, with like-minded individuals.
Nothing to figure - 'tis a sensible way to play almost any RPG. There are however too many entitled DMs who really object to the idea of players endowing parts of the world and deciding to act.
And [MENTION=6834463]happyhermit[/MENTION], XP for GP was a fine rule - and the first rule dropped by many groups to the point it was relegated to the status of optional rule in 2e (and the game was poorer for it IMO).
I'm not sure I understand what you mean by the fragmentation staying in house. The following is anecdotal only, so take that as you will-
Back in the 1970s-1980s, most of the people I knew played D&D. We would also play other RPGs (either TSR, like Gamma World, Star Frontiers, etc.) or others (GURPs, Warhammer FRPG, Paranoia, and so on), but most (not all) players would play D&D and would run occasional one-shots or campaigns in other systems. D&D was dominant.
By the 2000s, this was no longer the case. People primarily played a variety of RPGs. To be honest, I tried 3e (or maybe it was 3.xe?) and found it deeply unsatisfying. People were talking about pure 3, 3.x, Pathfinder, 4 was around the cornet (!), people were playing OSR and 1e and 2e still, and, of course, there were a lot of other good RPGs. Did 3 bring people back? Sure. AD&D had a 24 year run!
On the other hand, I have found that 5e has been much more successful bringing back the OSR/1e players. Not just the ones that kept playing, but the ones that played in the 70s and 80s, drifted away, and now want to play again.
Then again, that's just anecdotal. Based on my personal experiences, observations, and what I've seen on the internet. In terms of facts, I believe that WoTC has said that 5e has outsold their prior products (including 3e) to date, but who knows? Maybe they are lying. They sure did go through re-prints quickly.
That was the height of the D&D fad, which in my opinion was an outlier. AD&D really didn't compare to 3E after things calmed down. As for 1975, there wasn't any competition yet.
3E was what it was in an era where strong competition existed, overwhelmingly established itself as the D&D almost everyone played, and did so without the help of a temporary fad.
I'm not saying this as a fan, I'd rather play 4E or 2E any day of the week, and I absolutely refuse to ever DM 3E again.
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I don't know about that Tony, there has been a lot of hostility in this thread. Hostility towards taking a 3E or 4E approach to playing 5E, and hostility towards any sort of criticism of 5E. Maybe not the level of hostility of the 4E edition wars, but comparable to the hostility during the 3E era amongst the 3E community IMO.
As for my claim that 3E was the biggest tent for D&D, it dominated the RPG world more than any edition before or since. 5E exists alongside Pathfinder, 4E holdouts, and IMO more people playing AD&D/retroclones than during the 3E era, while in comparison 3E was the overwhelmingly dominant D&D. In comparison to previous editions, 3E dominated the wider RPG world to a greater extent than AD&D ever did.
As for the rules themselves, they tried to be everything to everyone, and had some mixed success in that regard. People certainly used 3E for a wider range of play styles than anything before or since.
Also, look at the online community, I was present for the online community during 3E's era, and it was a lot livelier than it is now. Enworld itself is a lot quieter now than I remember it back then.
I'm not sure I understand what you mean by the fragmentation staying in house. The following is anecdotal only, so take that as you will-
Back in the 1970s-1980s, most of the people I knew played D&D. We would also play other RPGs (either TSR, like Gamma World, Star Frontiers, etc.) or others (GURPs, Warhammer FRPG, Paranoia, and so on), but most (not all) players would play D&D and would run occasional one-shots or campaigns in other systems. D&D was dominant.
By the 2000s, this was no longer the case. People primarily played a variety of RPGs. To be honest, I tried 3e (or maybe it was 3.xe?) and found it deeply unsatisfying. People were talking about pure 3, 3.x, Pathfinder, 4 was around the cornet (!), people were playing OSR and 1e and 2e still, and, of course, there were a lot of other good RPGs. Did 3 bring people back? Sure. AD&D had a 24 year run!
On the other hand, I have found that 5e has been much more successful bringing back the OSR/1e players. Not just the ones that kept playing, but the ones that played in the 70s and 80s, drifted away, and now want to play again.
Then again, that's just anecdotal. Based on my personal experiences, observations, and what I've seen on the internet. In terms of facts, I believe that WoTC has said that 5e has outsold their prior products (including 3e) to date, but who knows? Maybe they are lying. They sure did go through re-prints quickly.
Count me in here as well. From 1998ish to 2014, I played almost no D&D. Played a lot of computer games, read sci-fi novels, played a bit of GURPS and Shadowrun, messed around a little with FATE thanks to Dresden Files RPG, tried adapting GURPS' magic system to be more AD&D-like--but never considered playing 3E, and only played 4E for a total of about five hours. (Due in large part to DM issues, but there were system issues as well.) 5E piqued my interest enough that now I run a game of 5E and hang out on these boards more than I probably should.![]()