Tony Vargas
Legend
Nod. You'd think that DM license would count for more, but attitudes of the community really impact how meaningful it can be. 5e has been 'lucky' that way.Thanks for responding, that does make a kind of sense to me now. The last part is what has always made the difference seem rather insignificant from my perspective.
Acquiring treasure differently, sure.early editions often quite obviously rewarded one for avoiding combat or solving things differently (ie; gold as XP).

The 'grid' is just a way of simplifying the tracking of range/area/movement/positioning, which 5e and 3e both did in feet (as did 2e, IIRC, while earlier eds used scale 'inches'). They're really identical as far as that goes. 3.5 made a point of recommending the grid, and 5e of 'defaulting' to TotM, but neither handles either grid or TotM or measured scale distance, for that matter, any better or worse (and they only handle the grid slightly differently).More difficult that 5e, which I was stating probably fit the definition of "bigger tent" a lot better than 3e. 5e "caters" to both styles in the core rules, by giving the grid based options and yet not assuming their use by default.
It's true that TotM has limitations when it comes to how much detail and tracking the DM can handle 'in his head' and communicate to the players without visual aids. Not consistent limitations, since some groups can handle the process more easily than others (I've run Champions! TotM, and it's more grid (technically hex) dependent than D&D has ever dreamed of being). That can make the game more difficult and less satisfying, and simply cutting the aspects of the game that TotM can't handle well is not exactly 'supporting TotM,' it's just narrowing the scope and options of the game.In 4e for example, it is possible to run totm, but a lot of player powers make that either difficult or less satisfying to the player.
It's possible to actually provide mechanical support for TotM without sacrificing as much. Examples would include Wrecan's SARN-FU variants, similar systems in various non-D&D games before that, and 13th Age, more recently, and quite D&D-adaptable.