thecasualoblivion
First Post
And SoDs, of course. In 5e, fast combats can make slipping in any sort of contribution a challenge when you're in with other optimized characters, but at least SoDs don't make damage moot - most formerly SoD spells now have a hp threshold, so pounding an enemy down to that threshold is useful. But, outside of combats where you outnumber the enemy and focus fire, DPR becomes less significant, AEs and control matter more in larger combats, and, of course, 5e is back to spell slots being useable for either combat or non-combat applications, just with greater flexibility than in 3e.
SoDs of course, but these tend to be daily resources, resources you have less of for the first few levels, and don't really require much system mastery beyond picking the right spells. DPR can take a little bit more work. Most of the weapon using classes can pursue DPR more or less by default. Warlock has Agonizing Blast and Hex as a baseline and you can put bigger spells and SoD on top of that. Sorcerer and Lore Bard can dip two levels of Warlock for that same baseline, and while they won't get as much out of Hex they have more spellcasting firepower. A Valor Bard can take a small sacrifice in SoD effectiveness to take 2 levels of Paladin and be a smite machine. A Moon Druid deals potentially good DPR at certain level thresholds. Weapon using Clerics can do some interesting things with the Shilleleagh and Booming Blade Cantrips. Wizard is kind of left out, but they have the deepest spell list. DPR is something almost everybody can do in 5E, often at little cost.
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