This is fine, but if you sat down with me and said 'hey dude, want to play a game with a strong focus on story and character personality and choices that impact the world, and a minimal focus on combat' and I said 'hey that sounds like a cool game, what are we playing, Mouseguard? I've always wanted to play that.' 'Nah D&D 5e' I'd conclude you probably missold your game to me. If we're playing with a focus on story, character personality and choices rather than a 'a fun and an engaging combat minigame' we should probably play something else that doesn't spend the vast majority of the very thick rulebook on stuff to do in combat. Like Monsterhearts, or Apocalypse world, or the Quiet Year.
Those games have a ton more story and collective worldbuilding focus. However, that's missing the point.
D&D is fundamentally about going into dungeons and killing dragons (It's in the title!). The game spends a ton of ink on rules for combat. Playing the recommended XP schedule, you're having 16 or so combat encounters per level up in the mid game, 8 during the early and late game.. That's a lot of combat encounters! I'm going to have something like ~240 combat encounters over my characters complete arc. If the game is going to support 240 combat encounters, each ~6 rounds (so 1,440 rounds of combat), I should be doing something interesting in those 1,440 rounds of combat.
Bottom line: 5e D&D is a heavily combat focused game out of the box. The fact that if I play a ranged fighter I could be replaced by a fairly simple flow chart suggests that I'm not being engaged by all that ink and all that time.