Greenfield
Adventurer
Hmm. Your version of the SRD and mine seem to disagree:Stand Still [General]
You can prevent foes from fleeing or closing.
Prerequisite
Str 13.
Benefit
When a foe’s movement out of a square you threaten grants you an attack of opportunity, you can give up that attack and instead attempt to stop your foe in his tracks. Make your attack of opportunity normally. If you hit your foe, he must succeed on a Reflex save against a DC of 10 + your damage roll (the opponent does not actually take damage), or immediately halt as if he had used up his move actions for the round.
Since you use the Stand Still feat in place of your attack of opportunity, you can do so only a number of times per round equal to the number of times per round you could make an attack of opportunity (normally just one).
In any case, he'd still need a Reach weapon to get that initial Attack of Opportunity needed to use the Feat, and I don't think Wizard's get proficiency in any two handed or reach weapons.SRD said:Stand Still [Psionic]
Prerequisite: Str 13+, reserve power points 1+.
Benefit: When a foe’s movement would otherwise grant the character an attack of opportunity, the character may give up that attack and instead attack the foe prior to the foe’s actual movement. This is akin to a readied action, but Stand Still doesn’t affect the character’s initiative count or actual readied actions, if any. The foe must succeed at a Fortitude save against a DC equal to 10 + the damage dealt, or be unable to move into or out of the area the character threatens—essentially, this ends the movement of a foe who is closing, and prevents any movement of a foe who is fleeing (if the character is normally allowed an attack of opportunity against the fleeing foe). Since the character uses the Stand Still feat in place of his or her attack of opportunity, the character mayonly do so a number of times per round equal to the number of times per round he or shecould make an attack of opportunity.
Normal: Attacks of opportunity occur after a foe has already moved within the area a character threatens; thus, a character is unable to affect their movement with an attack.