Wik
First Post
An idea for a pretty huge houserule that occured to me last night.
First, all PCs get a flat boost to armour class, much like in the 3E Unearthed Arcana defence bonus system. This would depend on character class.
Second, armour that PCs wear would not modify armour class OR provide any sort of damage reduction. Instead, armour would just increase a character's hit points. The amount would be rather small (I'm thinking leather would give 2 hit points, plus 1 HP per level... while plate would give 3 or 4 hp, and maybe 2 hp per level? Just spitballing numbers right now).
At the end of every combat, PCs fully heal, without magical effects or healing surges. However, every time they take a certain amount of damage (don't know the amount yet, but I think half constitution plus level is a good starting point), they take a "wound". Wounds can only be healed by magic, and apply a ceiling on your HP at the start of a new combat. And maybe add a penalty to die rolls, though I'm iffy on that right now.
I'm kitbashing BECMI, adding feats and races and a whole bunch of things I like from other systems, and want to do something interesting with armour.
Thoughts?
First, all PCs get a flat boost to armour class, much like in the 3E Unearthed Arcana defence bonus system. This would depend on character class.
Second, armour that PCs wear would not modify armour class OR provide any sort of damage reduction. Instead, armour would just increase a character's hit points. The amount would be rather small (I'm thinking leather would give 2 hit points, plus 1 HP per level... while plate would give 3 or 4 hp, and maybe 2 hp per level? Just spitballing numbers right now).
At the end of every combat, PCs fully heal, without magical effects or healing surges. However, every time they take a certain amount of damage (don't know the amount yet, but I think half constitution plus level is a good starting point), they take a "wound". Wounds can only be healed by magic, and apply a ceiling on your HP at the start of a new combat. And maybe add a penalty to die rolls, though I'm iffy on that right now.
I'm kitbashing BECMI, adding feats and races and a whole bunch of things I like from other systems, and want to do something interesting with armour.
Thoughts?