2e didn't have them, same for paladins.Darksun should probably trim some classes.
Warlocks don't really fit at least as PC options. Sorcerers as well.
2e didn't have them, same for paladins.Darksun should probably trim some classes.
Warlocks don't really fit at least as PC options. Sorcerers as well.
2e didn't have them, same for paladins.
I've always felt that Dark Sun Templars are pretty much exactly 5e warlocks.Darksun should probably trim some classes.
Warlocks don't really fit at least as PC options. Sorcerers as well.
I've always felt that Dark Sun Templars are pretty much exactly 5e warlocks.
Except they don't use arcane magic.
They were a priest using stolen elemental power.
Something similar to pact of the blade hexblade is: medium armour, shields, melee weapons, spells.Warlocks don't really fit mechanically, thematically or how Templars are portrayed in the DS fiction.
See, that is another reason to leave Darksun isolated. No game mechanic could resolve this properly.Not to side track(too much), but I've always been curious about defilers leaving Darksun to other realms, and wizards traveling to Darksun.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.