D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

AC

To be honest I’ve waxed lyrical about WFRPs combat system with defense rolls and toughness soak so I won’t go over it here. You specifically asked about D&D.

I would allow defence to be 10 + Proficiency + Dex mod + Strength mod

Otherwise fast is the only practical way to resist firearms whereas being a double hard bar-steward should be acceptable. Con is already taken into account for hp.
 

log in or register to remove this ad


Looking through DTRPG, I am actually surprised that there aren't more 5E based pulp action RPGs.
d20 was pretty much the height of that, I think after the bubble burst everybody went back to their own home systems.

Non-D&D, I think I enjoy Savage Worlds, Alternity, World of Darkness and the Cortex system for handling tackling different eras outside of quasi-medieval fantasy. If nothing else, stealing another game's backdrop world is worth a look.
 

d20 was pretty much the height of that, I think after the bubble burst everybody went back to their own home systems.

Non-D&D, I think I enjoy Savage Worlds, Alternity, World of Darkness and the Cortex system for handling tackling different eras outside of quasi-medieval fantasy. If nothing else, stealing another game's backdrop world is worth a look.
I love Savage Worlds, and it is probably the best out of the box pulp action game. But this exercise is more about putting D&D in a "modern" period (1800-1900).
 

Does get me thinking though - any familiarity with Space 1889? Ethership travel to Mars (and Venus), with lots of John Carter vibes (and lots of colonialism going on too...).
 






Remove ads

Top