Li Shenron
Legend
I figure the multiclassing rules need to be able to reflect all the following situations:
- The guy who "knows a little bit of X". -Dabbling
- The guy who blends classes X and Y. - Concurrent MCing
- The guy who started off as an X, but then became a Y (prestige class or no). -Sequential MCing
I can definitely live without any multiclassing rules, but since we are going to get them anyway, I hope they design them with the above targets in mind, they are good references.
Generally speaking, I think multiclassing is terribly difficult to implement... there will almost always be some issues, either some overpowered combos or some underpowered ones. The problem is in wanting a "one-size-fits-all" mechanic, it never fits all combinations at the end. They mentioned last year, that they might take a "tailored" approach where each combination would be addressed individually; obviously this however requires more work, and takes more space in the books (to the point that it would probably be worth a whole book of its own), and obviously they can only do this on 2 classes at a time and evenly spread in level. But maybe I'd prefer this after all.
But in any case I much much prefer to give precedence to single-class design, rather than first design multiclassing and then classes, which is the feeling I got from the 4e design choice, that had the least amount of issues but then I didn't like their classes at all... so at least I really hope they don't sacrifice good class design for this, otherwise I'd rather have no multiclass PCs at all.