zoroaster100
First Post
I just got the Player's Handbook 2, and I'm pretty happy about some of the innovations in this book. I'm still unsure about how I feel regarding the new polymorph subschool and new polymorph spells and rules in the book. Have any of you tried them in your games? Any thoughts as to whether the new spells are useful and balanced, or too weak? It seems they are easier to use in terms of the simple application of rules, since you basically become the monster out of the Monster Manual. I'm not sure about the concept of adopting the creature's intelligence, wisdom and charisma when you turn into the creature, and losing your spellcasting ability and other class features (that is how it works, right?) Can a wizard really be an effective melee character even with 30 bonus hit points when he becomes a troll using the trollshape spell? Won't he be toast when fighting alongside his fellow adventurer fighters, barbarians, etc. Also, when a wizard becomes a troll, does he gain regeneration?
Does it seem like the polymorph spells become somewhat useless as the wizard gets higher level, so that only his or her highest level polymorph spells will be feasible to use in adventuring, because weaker monsters will be useless in combat?
Does it seem like the polymorph spells become somewhat useless as the wizard gets higher level, so that only his or her highest level polymorph spells will be feasible to use in adventuring, because weaker monsters will be useless in combat?