BiggusGeekus
That's Latin for "cool"
Prestige Classes are a wonderful tool that is -- in my greying haired opinion -- overutiltized. Judging from the covers of some RPG magazines and suppliments, five guys can't get together for a barbeque without forming a society that's the basis for a new PrC. Also, there are a lot of really crummy PrCs out there. If gaining a level in a PrC feels no different than gaining a level in a core class then the PrC isn't designed well.
Feats are a wonderful tool that is underultized. There aren't enough feat "trees" . Feats can be a great thing to track character progress without having to form a seperate PrC for it. Also, feats are great for level 1 characters to highlight their pre-adventuring background (I think every campaign setting should have level 1 only feats.) Feats can also be used as a reward during campaigns. Save the princess from the dragon? The DM should create a very specialized "hero of the realm" feat that the character can purchase if s/he desires.
I remember 1st and 2nd edition all too well. People complain about 3e being more powergamer-ish. The thing about that is that in 3e we can make decisions that were only available for skills in 2e and totally non-existant in 1e. These decisions give the player extra investment in his character as he works for a personal goal that would otherwise have not have ever been addressed.
Feats are a wonderful tool that is underultized. There aren't enough feat "trees" . Feats can be a great thing to track character progress without having to form a seperate PrC for it. Also, feats are great for level 1 characters to highlight their pre-adventuring background (I think every campaign setting should have level 1 only feats.) Feats can also be used as a reward during campaigns. Save the princess from the dragon? The DM should create a very specialized "hero of the realm" feat that the character can purchase if s/he desires.
I remember 1st and 2nd edition all too well. People complain about 3e being more powergamer-ish. The thing about that is that in 3e we can make decisions that were only available for skills in 2e and totally non-existant in 1e. These decisions give the player extra investment in his character as he works for a personal goal that would otherwise have not have ever been addressed.