Greenfield
Adventurer
While this is labeled as 3.5, I thing just about anyone can chime in on this.
Every skill in the game has an ability score it's tied to. That's standard through every edition since 3.0, and it works.
Sort of.
The fact is that sometimes it seems like it's hard tied to the wrong ability score, or that more than one might come into play.
For example: In D&D3.* there's a skill called Jump. Since it's Strength based, and gets bonuses from faster movements, that suggests that Elephants are champion long and high jumpers. The move faster than people do and have immense strength.
Yeah, that was a test designed to fail, but that was the point. To try and find a fail point.
Anyway I'm thinking about situations where there might be two ways to see something done. Can a mastermind Intimidate with a knowing smile and a cruel laugh? Oh heck yeah. The Intimidate skill is Charisma based, after all.
By those rules though, the seven-foot Barbarian who just ripped the cell door off as he entered won't intimidate anyone. Charisma was his dump stat.
In all of those cases a good DM will call for the check using something other than the standard ability as a base. (Okay, the mastermind can keep his, he earned it
)
But for those of us playing characters that aren't elephants, it still seems like movement, timing and a good take-off should count for something.
So I'm suggesting the idea of a hybrid skill check: For the long jump perhaps take the hard average of Strength and Dex scores.
Climb is still Strength. Swim is currently Strength, but I could see Dex and possibly Con entering in there. Okay, Con would be accounted for in an Endurance check, but averaging the STR and DEX scores seems like a not-unreasonablle approach.
WHat other skills can you think of that might call for that kind of split-decision in play?
Every skill in the game has an ability score it's tied to. That's standard through every edition since 3.0, and it works.
Sort of.
The fact is that sometimes it seems like it's hard tied to the wrong ability score, or that more than one might come into play.
For example: In D&D3.* there's a skill called Jump. Since it's Strength based, and gets bonuses from faster movements, that suggests that Elephants are champion long and high jumpers. The move faster than people do and have immense strength.
Yeah, that was a test designed to fail, but that was the point. To try and find a fail point.
Anyway I'm thinking about situations where there might be two ways to see something done. Can a mastermind Intimidate with a knowing smile and a cruel laugh? Oh heck yeah. The Intimidate skill is Charisma based, after all.
By those rules though, the seven-foot Barbarian who just ripped the cell door off as he entered won't intimidate anyone. Charisma was his dump stat.
In all of those cases a good DM will call for the check using something other than the standard ability as a base. (Okay, the mastermind can keep his, he earned it

But for those of us playing characters that aren't elephants, it still seems like movement, timing and a good take-off should count for something.
So I'm suggesting the idea of a hybrid skill check: For the long jump perhaps take the hard average of Strength and Dex scores.
Climb is still Strength. Swim is currently Strength, but I could see Dex and possibly Con entering in there. Okay, Con would be accounted for in an Endurance check, but averaging the STR and DEX scores seems like a not-unreasonablle approach.
WHat other skills can you think of that might call for that kind of split-decision in play?