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Thoughts on STR paladins

Victim

First Post
So I've been considering the matter of STR primary paladins. Most members of the class I've seen have been CHA based paladins. Often, they tank STR, or only take enough for weapon related feats. So let's take a look at the opposite path: high STR, low CHA.

In theory, this seems like a great idea. First of all, you avoid the problem of running around in Plate (often with a heavy shield too) with no STR. Our tiefling paladin can't climb at all, for instance. And your OA don't require an extra paragon feat to avoid sucking. A heroic STR paladin can better perfom his defender role since his OAs have bite.

There's a few problems with this set up: often, STR pallies get screwed on power selection. There's the obvious lack of any STR based power at level 9. But even at most other levels, there are 2 CHA dailies and only 1 STR. At levels 7 and 17, there's only one STR encounter power. Yeah, because it's great not to have choices.

Fortunately, there's multiclassing. Since clerics, fighters, warlords, and rangers all use STR as an attack stat too - although I think that we can reasonably discount rangers because of the 2 weapon requirement on most of their melee powers. For level 9 powers, the obvious choice from cleric is Divine Power - it's weapon based, uses STR, and provides great benefits for a defender. From fighter, Rain of Steel or Thicket of Blades would both be decent picks for a level 9 power - I would probably go with Thicket, since without a fighter's anti-shift ability people would have too much of an incentive to avoid the defender. From Warlord, the levels 5s Villain's Nightmare and Stand the Fallen seem particularly useful. Villain's Nightmare really helps keeping enemies near the paladin.

In terms of paragon paths, there's the 2 paladin basic paths that use STR. Astral Weapon seems adequate without using Demigod+Vorpal+Pray for More lameness. Champion of Order has the stand out Certain Justice - a great way to deal with elites and solos. On the other hand, abilities that only work against demons and elementals seem extremely situational. But since our paladin is probably going to multiclass anyway... Pit Fighter seems like good choice on fighter, offering more AC and the ability to use WIS for damage. Holy Strike could then do W + STR +WIS x2 on an at will. This creates a pretty hard hitting defender, although paladins don't have all that many multi-hit effects to take extra advantage of Pit Fighter Dirty Fighting and AP features. And the other powers aren't bad. War Priest only has WIS powers, but it still can work pretty well, and offers other melee related features. Warpriest's Challenge offers a nice mark that lasts. Knight Commander is probably the only good option on the Warlord, and it still has an unfortunate CHA dependence. In my opinion, Pit Fighter and Champion of Order are probably the better choices.

So what are other people's thoughts on dealing with paladins that don't run CHA?
 

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Fortunately, there's multiclassing. Since clerics, fighters, warlords, and rangers all use STR as an attack stat too - although I think that we can reasonably discount rangers because of the 2 weapon requirement on most of their melee powers.
Discount rangers? Attacks on the Run doesn't require two weapons. That's Attacks on the motherfreakin' Run, the level 9 daily that outdamages many level 29s. Granted, with ranger you'd have no paragon path option other than the native paladin ones - but still, if you're looking for a replacement level 9 daily...
 

Discount rangers? Attacks on the Run doesn't require two weapons. That's Attacks on the motherfreakin' Run, the level 9 daily that outdamages many level 29s. Granted, with ranger you'd have no paragon path option other than the native paladin ones - but still, if you're looking for a replacement level 9 daily...

True enough. Attacks on the Run is a great choice. I forgot that it works with anything.
 

I'm running a Paladin with 10 Charisma. He works fine at low levels, but looking ahead I think I'm going to start using my stat-ups on Charisma, as he already has enough Con and Wisdom to be pretty well set.

(Still MCing Cleric to avoid having Cha as an attack stat, obviously.)
 

One of my gripes with the paladin is that a Charisma build, which encourages low Strength, just ISN'T a paladin.

I've always seen paladins as being much like Lancelot in the movie Excalibur. Shining examples of chivalry and knighthood. The epitome of mounted warriors. Cleaving and smiting his way through evil!

Not some weaselly fop who scares the enemies with his... charisma.

That and a lot of the Charisma-based powers are ranged which is just stupid for a melee-focused character.
 

I like the strength Paladin's easy access to strong multi-class options. Cleric/Fighter/Warlord are all great and grants access to far better utilities and dailies than the Paladin's own lackluster list.
 

One of my gripes with the paladin is that a Charisma build, which encourages low Strength, just ISN'T a paladin.

I've always seen paladins as being much like Lancelot in the movie Excalibur. Shining examples of chivalry and knighthood. The epitome of mounted warriors. Cleaving and smiting his way through evil!

Not some weaselly fop who scares the enemies with his... charisma.

The great part about this game is that people are free to create and play their character as they see fit; not conform to someone else's notions and preconceptions.
 

str/con paladins make great tanks imo. I don't think there is anything wrong with them, just a smaller selection of powers. That is not even a big deal in itself. Why you ask? Just look at the Dragon magazine articles. Wizards get different powers, Warlocks, new concepts come out all the time. I think if everyone just showed a little more patient, there would be a nice little supplement of powers for a STR paladin.

Although from a playing standpoint...I don't think an STR paladin is lacking anything besides better skill checks that have to do with CHA.
 

The great part about this game is that people are free to create and play their character as they see fit; not conform to someone else's notions and preconceptions.

You're playing the wrong game then. There is such a thing as roles in D&D 4e. A charisma-based paladin does not fulfil his role properly, IMO. That hurts everyone at the table, and is therefore a selfish behaviour.

But hey, by all means, don't conform.
 

You're playing the wrong game then. There is such a thing as roles in D&D 4e. A charisma-based paladin does not fulfil his role properly, IMO. That hurts everyone at the table, and is therefore a selfish behaviour.

But hey, by all means, don't conform.
your playing the wrong game? what? where are you from? china? A charisma based paladin can fulfil his role and then some if build correctly of course...
That hurts no one at any table except people like you, who decide that you can actually play a character wrong when more then 1/2 of the attacks/powers are CHA based in the PHB.
Are you sure your insinuation isn't selfish in itself? This is like the best form of irony here.
A CHA paladin can serve as a great defender, just because you don't think so, doesn't mean it doesn't exist or isn't plausible. :rant:
 

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