Klaus
First Post
How about a Rogue feat that lets him treat his unarmed strikes as a [insert name for the Rogue weapons they need to use their powers]?Oni said:I could see arguements for monks of defender, controller, and striker flavors. Some concepts needs more than just one narrow mechanical defination. That was one of my problems with in 3e, was that it was basically just one type of monk. I'd also like to see a good hand to hand fighter that wasn't all mystical that was just good old fashion physical force rather than being able to do semimagical things that didn't make a ton of sense.
Or maybe use Ranger, and using a feat so he can use his hands for the TWF path?
EDIT: I went ahead and put this together:
Monk Rogue Build
Key Abilities: Dex, Str, Cha
Armor: Cloth, Leather
Weapons: Dagger, hand crossbow, shuriken, sling, short sword (butterfly sword)
Bonus to Defenses: +2 Reflex
HP: 12+Con at 1st, 5/level afterwards
Healing Surges/day: 6 + Con Mod
Trained Skills: Acrobatics, Athletics, Insight, Perception, Stealth, Thievery
Build: Brawny rogue
Class Features: First Strike, Rogue Tactics (artful dodger), Rogue weapon talent, Sneak Attack
At Will Powers:
Deft Strike (move before attack)
Riposte Strike (immediate interrupt if attacked)
Encounter Power:
Dazing Strike (daze target)
Daily Power:
Easy Target (slows target and gain combat advantage)
Level 2 Utility:
Great Leap (at will)
Level 3 Attack:
Topple Over (encounter, leaves target prone)
New Feat:
Monk Training
Prerequisite: Dex 15, Wis 12
Benefit: You become proficient with your unarmed strikes, gaining a +3 to hit and the off-hand property. Any power you have that requires a light blade can also be used with your unarmed strike.
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