Slit518
Adventurer
If you follow the base math, then it becomes literally impossible for someone to succeed at their weakest save, even if they roll a 20.
Excellent! Design working as intended!
Edit below:
Not to detract from my original comment, but I just thought about it.
Basic math would mean basic rules, no feats, no magic items as influence.
A magic caster with a 20 in a stat and a 6 proficiency would have a DC of 19.
8 + 6 + 5 = 19
A character with an 8 or 9 in a stat would have a -1.
A roll of 20 with the -1 modifier makes it 19, target met, save passed, though only at 5% chance.
However, the base rules wouldn't account for rolled stats which end up lower than 8.
So I could see why a stat of 7 or below could be a problem.
But, there are several ways to combat this.
One way would be to enhance your weak stat, why leave it so weak for so long, unless it is a specific roleplay purpose.
Another way, hope you have a Bard or Cleric or some other buffer in the party that allow you to influence rolls.
Last edited: