There's a Werewolf 5th edition being done by Hunter's Entertainment (who also did Kids on Bikes and the Altered Carbon RPG). I don't know if they'll adapt the V5 system to Werewolf stuff, or if they'll do something different with it. So far nothing's been said about Mage, but then again the RPG business is generally running at a far slower pace these days than in the 90s.Sadly, I ain't played it wither, but I'd LOVE to. The mechanics look solid and the lore is fun and dark (occasionally TOO dark. Freaking Chechnya...). I want to give the Duskborn a spin, especially.
Now, maybe they could also get W5 and M5 out as well? Mage 20th looks fun, but these mechanics seem a bit labyrinthine.
There's a Werewolf 5th edition being done by Hunter's Entertainment (who also did Kids on Bikes and the Altered Carbon RPG). I don't know if they'll adapt the V5 system to Werewolf stuff, or if they'll do something different with it. So far nothing's been said about Mage, but then again the RPG business is generally running at a far slower pace these days than in the 90s.
Blailton makes some fair points in that v5 does nerf vampires considerably in mechanics especially as your percentage chances of passing routine checks and higher are much reduced. Couple that with the Hunger dice mechanics and it is problematic with smaller dice pools being very weak indeed. It plays out that characters are much weaker compared to humans, especially gifted humans than in other editions. As a consequence (desired by creators?), I do everything possible to avoid having to roll dice via RP, and there is some good in that. Nevertheless, it seems that my desire to play VtM is much reduced because as it stands now, a gifted human Second Inquisition with good equipment is a stronger character with a lot less problems to deal with and I would rather spend time advancing a story than having to feed so often because of a 50% chance to increase hunger every time I use a discipline requiring even a single rouse check. So wake up and hunger has a 50% chance to go from 1 to 2, use most disciplines and you have a 50% chance to go from 2 to 3 and now you are suddenly rolling 3 Hunger dice which is half the dice in a 6 dice pool so far too many messy criticals of bestial failures to draw attention to yourself. Couple that with the Second Inquisition and all the vamp detecting gear and unlife becomes more like a basic survival game than anything else, and it shouldn't have to be the Storyteller needing to protect the PC's from the rules as written to advance the scenes and chronicles! The pendulum just went too far the other way from V20 in my opinion, and diff 3 tasks should take 7-8+ dice pools to have a better than 67% chance to succeed!I know we have a few White Wolf people on this forum, but the games mostly only get brought up in passing. I am curious what people's reactions have been to 5th edition Vampire and what you think about the possibility of Werewolf and Mage 5th edition.
Found an in depth and insightful comparison of V20 versus V5 and their relative playability, a good read: Mechanics and Character Creation in Vampire: the Masquerade (V5)I know we have a few White Wolf people on this forum, but the games mostly only get brought up in passing. I am curious what people's reactions have been to 5th edition Vampire and what you think about the possibility of Werewolf and Mage 5th edition.
As a consequence (desired by creators?), I do everything possible to avoid having to roll dice via RP, and there is some good in that.
Nevertheless, it seems that my desire to play VtM is much reduced because as it stands now, a gifted human Second Inquisition with good equipment is a stronger character with a lot less problems to deal with and I would rather spend time advancing a story than having to feed so often because of a 50% chance to increase hunger every time I use a discipline requiring even a single rouse check.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.