I was initially not that interested in Zeitgeist, but the Guide looks awesome, so my first impression is slowly changing.
The main concern I have is that urban campaigns don't seem to work well for my group. Ptolus, Council of Thieves, the Grey Citadel, Lankhmar, and Freeport (as well as other homebrew settings), have all had similar issues: too many factions for the party to join, too much intrigue for the players to keep up with, too many directions to take, and help too close to bail them out of trouble. A further annoyance of mine is the way a city adventure allows a party to go "nova" and retreat back to their safe house.
My hopes are that 1) the enormity of Flint doesn't overwhelm players and DMs; 2) the adventures are structured in a way that players don't feel lost in the urban jungle; 3) the level of intrigue doesn't cause players' heads to hurt.
Basically, my group gets together once every two weeks or once a month. A lot is forgotten during that time period with work, kids, etc. Many players will not take the time to advance their characters, read session notes via email, etc. A game requiring a lot of mysteries and clue-seeking will be lost on them.
What are your hopes, concerns, etc., about Zeitgeist?
Retreater
The main concern I have is that urban campaigns don't seem to work well for my group. Ptolus, Council of Thieves, the Grey Citadel, Lankhmar, and Freeport (as well as other homebrew settings), have all had similar issues: too many factions for the party to join, too much intrigue for the players to keep up with, too many directions to take, and help too close to bail them out of trouble. A further annoyance of mine is the way a city adventure allows a party to go "nova" and retreat back to their safe house.
My hopes are that 1) the enormity of Flint doesn't overwhelm players and DMs; 2) the adventures are structured in a way that players don't feel lost in the urban jungle; 3) the level of intrigue doesn't cause players' heads to hurt.
Basically, my group gets together once every two weeks or once a month. A lot is forgotten during that time period with work, kids, etc. Many players will not take the time to advance their characters, read session notes via email, etc. A game requiring a lot of mysteries and clue-seeking will be lost on them.
What are your hopes, concerns, etc., about Zeitgeist?
Retreater