Nac Mac Feegle
First Post
Dispel Magic is good to have, and I can cast it at a lower caster level. I also feel like a scroll of that isn't unreasonable, since our mission was to find something in the first place.
Action Points: 7 (this level)
Skill Name
Appraise Int 1 = +1
Balance Dex* 7 = +3+2+2 [shifter]
Bluff Cha -1 = -1
Climb Str* 9 = +3+4+2 [shifter]
Concentration Con 3 = +3
Diplomacy Cha -1 = -1
Disguise Cha -1 = -1
Escape Artist Dex* 3 = +3
Forgery Int 1 = +1
Gather Info Cha -1 = -1
Heal Wis 0 = +0
Hide Dex* 4 = +3+1
Intimidate Cha 1 = -1+2
Jump Str* 1 = +3+2+2 [shifter] -6 [speed 20]
Listen Wis 1 = +0+1
Move Silently Dex* 4 = +3+1
Ride Dex 5 = +3+2
Search Int 1 = +1
Sense Motive Wis 0 = +0
Spot Wis 1 = +0+1
Survival Wis 0 = +0
Swim Str** 3 = +3
Tumble Dex* 4 = +3+1
Use Rope Dex 3 = +3
Agree in general, although I'm not sure I like the idea of waiting a half hour after the scout comes back; any guards he sees may have moved by then. I'd say send Vald 2 hours after lights out, send him to recon, he comes back within 5 minutes (the length of the fly/invis spells), he reports in, then we all buff up and invis/fly up to under the ship. Then proceed as you said. Or if Vald doesn't come back within 5 minutes, we go up with the buffs expecting combat.Eidalac said:1.5 hours after activity ends:
Cast Invisibility and Fly on the character with the best Spot/Listen modifiers (Valderion, I think).
Send this character out to recon the top of the tower airship - just interested in the number of guards and general location.
2 hours after end of activity:
Fly & Invisible on everyone....