Thrane strike force. RAIDERS OF AUNDAIR STAY OUT


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Good Luck, Zurai! Get a good and sneaky hit in for me. ;)

Could someone point me to the specific IC thread where the smack shall be laid upon the PC's?
 

Alright, I made the last-minute changes to my sheet to make sure I have a silent image prepped for the plan. What ended up being our total party fund, anyways? Before we go into this we should know a): if we have the metamagic rod of silence, and b): if we have the scrolls of Floating Disc (and how many).

Once we've got that, I think we're ready to go, just tell us when activity settles down. If I have a spare moment I'll look for the fund calculations myself when I can.
 

Armament donated 375g to the party share.

He's fine with having a silence cast on him if that's still part of the plan, BTW. None of his abilities rely on speech in the first place, and it'll negate his low Move Silently skill. He has enough ranks in it to counteract his armor check penalty, but it's cross-class so he has no bonus.

... And I just realized I calculated his skill points incorrectly. He should have two more skills maxed. I'll be updating his skill sheet to add Jump and Spot (crossclass) max ranks.
 

Alright, it looks like we don't have enough for a Metamagic Rod, but we can bring along 5 scrolls of Tenser's Floating Disk (4th level caster) no problem. We can reserve the rest of the party fund in case we win, or as a cash bonus for the PCs if they beat us.

So the current plan for silence is to put it on Armament, as he's good for charging in and wrecking up stuff. If we run into single sentries, we have armament grapple and pin them. If we think we need to be quick, Alistair can do nonlethal sneak attacks with a sap against the helpless target.

If we run into multiple sentries, well, then we probably just have our biggest damage dealers try to drop them fast - please TRY to keep a few above -10 so we can stabilize them, or better yet do the final blow with nonlethal if we aren't worried about the outcome of the fight.
 

Only item I can think of that we might want is a scroll/potion of Eagles Splendor for a Cha boost.

Still, that'd only be useful if we do try and take the ship, so it may not be the most sporting purchase.
 

Yeah, there's no good reason for us to have a cha-booster on us. We're commandos, not diplomats.

Better items to get would be "paranoid precaution" type stuff: curative items for a variety of effects as well as straight healing, quick getaway items, and... um. Yeah, I'm out of ideas.
 
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"It is not how well you do your job that counts. It is how good you look doing it."

Sorry, couldn't help myself. :o
 

Well, technically, the Marshal and myself have Cha based abilities, but at this level all I get is a boost to my will save, and I don't know how much good it would do for the marshal either.

Not likely to justify the cost of having on on us anyway.

I'd say we are as ready as we are likely to get.

Huzzah.
 


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