Shades of Eternity
Legend
a buddy of mine has this habit of coming up with crazy ideas.
he was attempting to try to make a universal methodology that would be balenced within the 3.5/modern mechanics...and well ...see for yourself:
in a nutshell, he's trying to redefine the relationship between talents and feats and set it up in a chart for easy extrapolation.
he's also saying how taking a feat changes the nature of the talents.
I get his logic, but it seems off.
how would this system radically change pcs with this mechanic and is it at all to scale with the standard spine?
edit: is there any easy way to post part of an xls file without spending 20 minutes lining stuff up?
he was attempting to try to make a universal methodology that would be balenced within the 3.5/modern mechanics...and well ...see for yourself:
Code:
Talent Level 1 Talent Level 2 Talent Level 3 Talent Level 4 FEAT 1 FEAT 2
Roll Di Self 1/Rnd ReRoll an Attack or Initiative or Skill or Save. KEEP the 2nd Roll. Roll Twice and KEEP the BEST TAKE 10 in combat TAKE 20 in combat GIVE to 1 Ally Touch Close or ADD to 1 Ally Touch
Roll Di Enemy 1/Rnd ReRoll an Attack or Initiative or Skill or Save. KEEP the 2nd Roll. Roll Twice and KEEP the WORST -5 to Roll -10 to Roll GIVE to 1 Ally Touch Close or ADD to 1 Enemy Touch
Resist Self 1/Rnd Gain Resistance 5 to ONE Energy Type or Poison or DR Type UPGRADE Resist 10 UPGRADE Resist 15 UPGRADE Immune GIVE to 1 Ally Touch Close or ADD to 1 Ally Touch
Vul Enemy 1/Rnd Gain Vulnerability 5 to ONE Energy Type or Poison or DR Type UPGRADE Vul 10 UPGRADE Vul 15 UPGRADE Vul 20 GIVE to 1 Ally Touch Close or ADD to 1 Enemy Touch
Sub Self 1/Rnd Sub a Spfc Skill for Similar Spcfc Skill. Physical or Mental or Social. Sub Skill for Diff P/M/S Skill Sub Skill for Save Sub Skill for Attk GIVE to 1 Ally Touch Close or ADD to 1 Ally Touch
Cond Either 1/Rnd GIVE Condition. Lasts 1 Round LASTS 1 Rnd/Lvl; SAVE Different SAVE 2 SAVES LASTS 5 Minutes LASTS 1 Hour
Effect Either 1/Rnd GIVE Effect. Lasts 1 Round LASTS 1 Rnd/Lvl; SAVE Different SAVE 2 SAVES LASTS 5 Minutes LASTS 1 Hour
in a nutshell, he's trying to redefine the relationship between talents and feats and set it up in a chart for easy extrapolation.
he's also saying how taking a feat changes the nature of the talents.
I get his logic, but it seems off.
how would this system radically change pcs with this mechanic and is it at all to scale with the standard spine?
edit: is there any easy way to post part of an xls file without spending 20 minutes lining stuff up?