Heh, this illustrates my point though.
The original paladin suffered from:
- excessive MAD (str, wis, cha + usual con & dex), which in turn led to
- unusual specializations (str/cha, str/wis or cha/wis) each with a glaring hole in the build
- the loss of iconic features such as the mount or aura of courage, which were replaced with
- the original level 2 utilities...
- and then we've got a mish/mash of strikes and smites with barely a consistent theme throughout them
- and topping the lot there's a divine challenge that clashes with the basic combat option of charging
- I haven't mentioned the absence of the lance
I fail to see how on Oerth anything I said validates your point.
Paladins are only MAD if you try to pick powers from both Str and Cha attacks. If you don't, no problem. Besides, Str + Cha is a valid and powerful build.
Paladins have no incentive to make use of either stat that will boost reflex defence. That seems pretty iconic to me. They've never been known for either Dexterity or Intelligence. Even a Cha + Wis paladin still has good incentive to shore up Fort by having good Con.
Paladin Auras in previous editions were a little broken. I agree that they could have taken more effort to give them aura abilities, but most of the utilities and some of the encounter powers make up for it, IMHO. As for the mount, thanks to the cavalier, that feature is back. I never missed it in the first place, as the holy mount is a holy pain in the butt - you can't take it into a dungeon or cave, and it isn't even useful to be mounted unless you have a LOT of room to move around.
The lack of theme with the "mishmash of strikes and smites" is so that you can build your paladin to any number of
different themes instead of being pigeonholed into one or two by the game designers. Feature, not a bug.
I fail to see how Divine Challenge is in any way incompatible with charging. You DC a target, then charge it, or charge, then DC it. Or, you use Ardent Strike (which is usable on a charge) to mark with Divine Sanction, and DC another adjacent target.
There is no pointy weapon that gives you a damage multiplier when you charge because that would be
broken as hell. You can take any spear and call it a lance. Longspear or Greatspear would probably work best. If you want bonus damage when you charge, slot Spear Expertise, and that other feat that boosts your charge speed and damage and you're done.
5E will illustrate what were right & wrong moves to extent, I say extent because the needs of new players and game development will have shifted the goal posts and tilted the playing field beyond what we're currently discussing.
But for the record and without any research to back me up, I'm for 4E being an update.
If 5E illustrates anything, it will be what the designers and WotC as a company think the market wants, not necessarily which moves were right and wrong as far as game design are concerned. If they think people want a less balanced game, that's what we'll get, even if that's not what a lot of [other] players want.