Vicar In A Tutu
Explorer
GIANTSLAYER
Your experience fighting giants have netted you the following benefits:
• Increase your Strength or Constitution by 1, up to a maximum of 20.
• You gain a +1 AC bonus against large, huge and gargantuan enemies.
• You score a critical hit against large, huge and gargantuan enemies on a roll of 19-20. If you already have an extended critical hit range, instead increase the critical hit range by one when fighting large, huge and gargantuan enemies.
• When you score a critical hit against a large, huge or gargantuan enemy, you knock that enemy prone as long as it's no more than two size categories larger than you.
FEYSTRIDER
You have traveled extensively in the Feywild, learning the ways of that strange realm and it's capricious denizens. Your travels have changed you in the following ways:
• You have advantage on saving throws against being charmed. If a racial trait already gives you this ability, you gain immunity instead.
• You can speak with small beasts, communicating simple ideas through sounds and gestures. If a racial ability already gives you this ability, you gain the ability to also speak with medium-sized beasts.
• You can cast the misty step spell once per day. You regain the ability to do so when you finish a short or long rest. If a racial trait already gives you this ability, you gain the ability to cast misty step twice per day instead.
• You can speak Sylvan and you have advantage on Charisma (Persuasion) and Wisdom (Insight) checks against fey creatures.
DAGGER MASTER
Your skill with daggers is extraordinary. You gain the following benefits:
• Increase your Dexterity or Strength by 1, to a maximum of 20.
• If you attack with a dagger and naturally roll the highest amount of damage on that weapon's damage die, you can roll the damage die again and add that amount to the damage total. You can only do this once per turn.
• When you score a critical hit with a dagger, you can use your reaction to make another attack.
• When you throw daggers, the range increases to 30/70.
Your experience fighting giants have netted you the following benefits:
• Increase your Strength or Constitution by 1, up to a maximum of 20.
• You gain a +1 AC bonus against large, huge and gargantuan enemies.
• You score a critical hit against large, huge and gargantuan enemies on a roll of 19-20. If you already have an extended critical hit range, instead increase the critical hit range by one when fighting large, huge and gargantuan enemies.
• When you score a critical hit against a large, huge or gargantuan enemy, you knock that enemy prone as long as it's no more than two size categories larger than you.
FEYSTRIDER
You have traveled extensively in the Feywild, learning the ways of that strange realm and it's capricious denizens. Your travels have changed you in the following ways:
• You have advantage on saving throws against being charmed. If a racial trait already gives you this ability, you gain immunity instead.
• You can speak with small beasts, communicating simple ideas through sounds and gestures. If a racial ability already gives you this ability, you gain the ability to also speak with medium-sized beasts.
• You can cast the misty step spell once per day. You regain the ability to do so when you finish a short or long rest. If a racial trait already gives you this ability, you gain the ability to cast misty step twice per day instead.
• You can speak Sylvan and you have advantage on Charisma (Persuasion) and Wisdom (Insight) checks against fey creatures.
DAGGER MASTER
Your skill with daggers is extraordinary. You gain the following benefits:
• Increase your Dexterity or Strength by 1, to a maximum of 20.
• If you attack with a dagger and naturally roll the highest amount of damage on that weapon's damage die, you can roll the damage die again and add that amount to the damage total. You can only do this once per turn.
• When you score a critical hit with a dagger, you can use your reaction to make another attack.
• When you throw daggers, the range increases to 30/70.
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