JoeGKushner
Adventurer
Against it. Well, not against providing more ideas and context for players to get more material for their own characters for, just tired of the carrot of extra game mechanics being associated with it.
While I like the idea of themes, this is one issue about them that bugs me: they aren't as concrete a concept as race and class. Hence, as more varied aspects are covered under themes, there seems to be less and less reason (apart from purely mechanical balance) why a character should only be restricted to one. For example, if there are half-race themes, background themes and society or faction themes, you can't have a dhampyr templar or an elan member of the Veiled Alliance.What was also pointed out in the seminar is that Themes can take a lot of the heavy lifting that feats have been doing. Themes can allow half-races like the Dhampyr or Elan (or Half-Dragon?), they could have subbed in for Dragonmark feats, and a lot of other things that it seems that feats have been stretched to do.
The Race is a very weak defining characteristic of your PC. It gives you some crappy feat selections, maybe a PP, a single power, and ability score bonuses that are basically there for min/maxers to tell you your decision to play a Dwarf Bard was WRONG.
The Race needs to be stronger.
It's also true that your Theme and your Race could use the same mechanics. There's nothing about the mechanics that makes, say, a Dwarf Theme unrealistic.
But it would be weird to use the same mechanic for both.
So we need a way that Race can influence future power selections. That it can become as "character defining" as a class or a theme, but with different mechanics.