I'm thinking about not requiring sorcerers to use any spell components. Has anyone tried this? If so, how do you describe spells that require a somatic component? For example, when casting a fireball, the caster must point at his target area and then a bead of fire flies from his hand. How would you describe this from a sorcerer's point of view? (In my game, sorcerers represent advanced wizards that do not require "props" any longer.)
Also, does anyone let their wizards and clerics trade higher level spell slots for lower level spells when preparing? If so, how does that work for you? If not, what do you think?
Does anyone know why WOTC uses dodge bonuses for certain defenses and not others? It seems random. For example, an off-hand parry provides a +2 dodge bonus, but a master of chain's deflect attacks ability provides a +4 deflection bonus. They are both "deflecting" attacks. I don't get it. BTW, deflection bonuses don't stack, do they?
Thanks!
Also, does anyone let their wizards and clerics trade higher level spell slots for lower level spells when preparing? If so, how does that work for you? If not, what do you think?
Does anyone know why WOTC uses dodge bonuses for certain defenses and not others? It seems random. For example, an off-hand parry provides a +2 dodge bonus, but a master of chain's deflect attacks ability provides a +4 deflection bonus. They are both "deflecting" attacks. I don't get it. BTW, deflection bonuses don't stack, do they?
Thanks!