AD&D 1E Three Things that can't be Fixed in 1e AD&D

And that's exactly what we see in published works going all the way back to 1e - a setting absolutely awash in magic items. How many are to be found in the Caves of Chaos, or the nearby Keep? How many are to be found in the Village of Homlet or the Temple of Elemental Evil. In practice, the setting is awash in magic items.

I find that most older modules were awash with Monty Haul levels of magic. IIRC, the famed Keep on the Borderlands has some entry-level priest in +1 plate.
 

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I find that most older modules were awash with Monty Haul levels of magic. IIRC, the famed Keep on the Borderlands has some entry-level priest in +1 plate.

Even back in the day, one of the things I found myself doing with respect to published modules was removing what I felt were "excess" magic items. I think the one that really jumps out in my head is that in I believe I3 Pyramid there is a room that just has 3 maces +3 laying unguarded on the floor.
 

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